Skip to content

"On Hit or Miss" Animations

MrVauxs edited this page Jan 9, 2023 · 3 revisions

PF2e Animations inherited the special function of PF2e Workbench to play special effects on critical or not hits and misses.

You can configure those animations in your Autorecognition Menu.

image

You can also drag the following Attack Animation Templates onto your character sheets to be able to customize it on per-player basis.

image image

You can disable them in PF2e Animations module settings or cause the failure animations to appear off target (you sickos).

image

Clone this wiki locally