Changelog:
- Fixed a crash when watching/tracking a variable in a room with view enabled.
- Heavily optimized texture swaps and vertex batches, spawning many trackers won't have much effects on the GPU now.
- Added documentation in the README.md
- Added more feedback so the user is always aware of what's going on.
- Improved code structure
- Added failsafe when executing a console script.
- Custom commands can now rely on the
argument_count
instead of checking if an argument is empty. - Fixed console depth incorrectly set to 0.
Note:
If you want, you can download the source code to try the console for yourself before integrating it into your project.