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@Mathias-Boulay Mathias-Boulay released this 12 Mar 11:30
3493dd2

Changelog:

  • Fixed a crash when watching/tracking a variable in a room with view enabled.
  • Heavily optimized texture swaps and vertex batches, spawning many trackers won't have much effects on the GPU now.
  • Added documentation in the README.md
  • Added more feedback so the user is always aware of what's going on.
  • Improved code structure
  • Added failsafe when executing a console script.
  • Custom commands can now rely on the argument_count instead of checking if an argument is empty.
  • Fixed console depth incorrectly set to 0.

Note:

If you want, you can download the source code to try the console for yourself before integrating it into your project.