Skip to content

Releases: Mathias-Boulay/GameMakerDevConsole

QoL update

12 Mar 11:30
3493dd2
Compare
Choose a tag to compare

Changelog:

  • Fixed a crash when watching/tracking a variable in a room with view enabled.
  • Heavily optimized texture swaps and vertex batches, spawning many trackers won't have much effects on the GPU now.
  • Added documentation in the README.md
  • Added more feedback so the user is always aware of what's going on.
  • Improved code structure
  • Added failsafe when executing a console script.
  • Custom commands can now rely on the argument_count instead of checking if an argument is empty.
  • Fixed console depth incorrectly set to 0.

Note:

If you want, you can download the source code to try the console for yourself before integrating it into your project.

Second Official Release

20 Feb 15:51
Compare
Choose a tag to compare

The second version is now live !
In this update we have:

  • Fixed many issues. No more crashing when adding more than one watched variable !
  • Made the console more self aware of the situation
  • Improved the UI for smaller screens.

First official release

17 Feb 14:03
31b234d
Compare
Choose a tag to compare

Meh, I will add description for another release.