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v1.4.3

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@Lumenita Lumenita released this 28 Sep 11:21
· 5 commits to main since this release

Notes

This updates bring the start of the weapon overhaul. I decided to break it down into different parts as its alot more work than anticipated. There are certain systems I wanted to implement which I had to learn which slowed me down drastically. The first part of the weapon update is a gui update, which also includes an extended data entry for melee weapons.
The idea is that weapons are divided into Melee, Ranged, or Shields. and each weapon has certain unique systems.
Currently, only the melee is implemented, however, its missing attacks, which will be implemented in part 2. What are attacks? Each melee weapon has attacks, which can be added, each attack can alter the weapons stats. In part 2, when you roll to attack, in the dialog for modifier and fatigue, there will be a ton of options, including which attack you are using and much more. It will all make sense in the part 2 update, eta: when its ready.

Added

  • Weapon Gui overhaul
  • Moved Proficiency to background temporarily.

Fixed

  • Nats being maxed in languages other than english
  • ki detection/conceal
  • other minor bugs I encountered.

The Elan bug has not been fixed yet, as I have yet to reproduce it.