Releases: LukeWasTakenn/luke_garages
2.10.0
Features
- Allow disabling the blip for garage or impound by setting it to false
- Traditional Chinese locales
- Spanish locales
- Polish locales
Bug fixes
- Fixed an issue where options when using ox_target would sometimes duplicate
- Fixed an issue where passing jobs as a table would not create blips for the garage
New Contributors
- @SzXna made their first contribution in #120
- @FAr18 made their first contribution in #121
- @ItsLincon made their first contribution in #127
Full Changelog: 2.9.0...2.10.0
2.9.0
ox_target is the new default targeting system that's used, qtarget has been deprecated and is not recommended to be used anymore.
What's Changed
- wrong spawn locations for
LSIA Garage
by @katotekii in #117 - ox_target by @icecubepiso in #119
New Contributors
- @katotekii made their first contribution in #117
Full Changelog: 2.8.0...2.9.0
2.8.0
What's Changed
- Added Hungarian translate by @Rav3n95 in #105
- Check ownership fix on jobs by @Rav3n95 in #109
- Update fxmanifest.lua by @xrtw in #112
- fix(client): oal function by @icecubepiso in #114
- fix(server): probably fix the bug with impound by @mahanmoulaei in #108
New Contributors
- @Rav3n95 made their first contribution in #105
- @xrtw made their first contribution in #112
- @icecubepiso made their first contribution in #114
- @mahanmoulaei made their first contribution in #108
Full Changelog: 2.7.2...2.8.0
2.7.2
Bug fixes
- Fixed an issue where you could spawn vehicles in garages that the vehicles were not in when using split garages
- Fixed an issue where you could store different vehicles types compared to the set garage type
2.7.1
Bug fixes
- Fixed an issue where only one out of multiple vehicles with the same name would be displaying in a garage or impound
- Removed all references to the
health
db column which was causing the resource to throw errors on fresh installs
2.7.0
This release is mainly focused on the inclusion of ox_lib, which will hopefully allow me to support QBCore in the near future.
Features
- Support multiple jobs and job grades for garages
- New context menus utilizing ox_lib
- German locales (Thanks @cranksome)
- New config option - teleport into vehicle on spawn (Thanks @StuxxyOfficial)
Bug fixes
- Fixed race condition when applying vehicle mods (Thanks @StuxxyOfficial)
Refactor
- Now using ox_lib callbacks instead of ESX
- Now using ox_lib vehicle property functions instead of ESX
- Now using ox_lib model streaming instead of ESX
- Now using ox_lib version check instead of my included one
- Rewrote and simplified a lot of the code around menus
- Function names should now be consistent across the resource
- Removed unused config options
- Removed health column from sql as ox_lib already includes this
- Using i loops where applicable instead of key, value pair loops
Chores
- License now included in the readme
- Updated readme information
Notes
If you are still experiencing vehicle props not applying properly, please try turning on the new config option to teleport into the vehicle upon spawning and see if that fixes it for you, feedback if it does or does not would be very welcome.
2.6.2
What's Changed
- Fix money not being removed by impoud by @KoolAiddTV in #77
New Contributors
- @KoolAiddTV made their first contribution in #77
Full Changelog: 2.6.1...2.6.2
2.6.1
Fixes
- Fixed an issue where vehicles would be stuck as stored
- Fixed incorrect column naming for
last_garage
2.6.0
The changes for this update have been done by @StuxxyOfficial, thank you so much!
Features
- Added a
last_garage
column to use forConfig.RestoreVehicles
andConfig.SplitGarages
. - Added a config option for locking the vehicle's doors on spawn.
Refactor
- Now using separate get and set functions for vehicle props - This will be changed to use ox_lib when the UI branch gets merged for it.
- Vehicle data is stored in a statebag and applied on change.
- Fuel is now saved in the
health
column. - Changed data types for
garage
andlast_garage
toVARCHAR(40)
.
Fixes
- Fixed vehicle props/plate/health being set incorrectly or failing to set.
- Fixed livery and extra's not being saved correctly.
- Fixed blown up vehicles not appearing in the impound. if vehicle does exist but is blown up, the impound will delete the blown up one when a player checks the impound.
- Fixed an issue where paying with bank in impound would cause errors.
Notes
Since there was a new column added in this update make sure you add it to your owned_vehicles
table.
You can use the following query:
ALTER TABLE `owned_vehicles` ADD COLUMN `last_garage` VARCHAR(40) DEFAULT NULL;
2.5.0
Features
- Added support for society owned vehicles - Need feedback
- Brazilian Portuguese locales - Needs update
- French locales - Needs update
Fixes
- Fixed an issue where sometimes a random ped would spawn inside of a vehicle
Refactor
- Removed unnecessary threads
- Improved query performance