This repository has been archived by the owner on Nov 15, 2022. It is now read-only.
Releases: LukeWasTakenn/luke_garages
Releases · LukeWasTakenn/luke_garages
2.4.3
Fixes
- Potentially fixed an issue where vehicle props wouldn't be setting correctly
Notes
This issue seems to have been caused by not waiting when creating an entity on the server before getting it's owner, resulting in the owner always being -1 and the client event triggering on all clients.
If you experienced this issue before and don't or do still experience it please leave me feedback so that I can confirm it was or wasn't resolved.
2.4.2
Features
- You can now define a label for an impound lot
- You can now define blip settings such as color, sprite and scale for garages and impounds
Fixes
- Fixed an issue where you would see other players' vehicles in a garage
- Fixed an issue where you couldn't store a vehicle with
civ
job in normal garages - Added a missing string to the locales
2.4.1
Fixes
- Fixed spawns typo in one of the garages by @boostless in #32
- Fixed incorrect SQL syntax in .sql file by @badfantomass in #38
- Vehicles now deleting server side by @boostless in #36
- Fixed an issue where job garages would display blips regardless of your job
Refactoring
- Now using vector4 values instead of tables in the config file (tables still backwards compatible)
Notes
Though I made tables backwards compatible they are deprecated and I probably won't be supporting them for much longer.
2.4.0
Features
- Job garages - Create garages with a specified job that will limit the usage of the garage to only that job, will also only fetch vehicles that have the same job as the garage and job vehicles can only be stored in the garages that matches their job.
- Allow different ped models per garage/impound
Chores
- Removed a bunch of whitespace from the config.lua file
2.3.3
Fixes
- Fixed a possible cheating exploit where a player could change their vehicle model and save it
Refactoring
- Now utilizing fxmanifest constrains for game build and onesync
- Removed error messages from locales
2.3.2
Fixes
- Fixed a major issue where vehicle props wouldn't be applying if
Config.ServerSpawn
was set to true - Fixed an issue where you could take a vehicle out of impound if you parked it far away
Refactoring
- Changed impound checking to be server side
- Removed
Config.ServerSpawn
, spawning on server is now the only option - Removed requesting and loading vehicle models
2.3.1
Fixes
- Display garage label instead of zone name when using split garages
Misc
- Change resource and repository name to
luke_garages
2.3.0
Features
- Improved vehicle damage saving - Visual damage should now be about the same as the state you stored your vehicle in.
- Added locales - English and Serbian for now, PRs for locales are more than welcome.
Refactoring
- Simplified garages and impounds in the config file
- Split garages now use and store the zone name instead of garage label
- Removed unnecessary and unused variables
2.2.0
Features
- Added a config option to split garages - You can only get your car out of the garage you put it into
- Added a config option to restore all the stored vehicles on resource startup
Notes
If you're updating make sure to import the update.sql file in your database.
Needs a lot of refactoring but the split garages should work fine.
If you run into any issues open a new Issue in the Issues tab.
2.1.6
Improvements
- The server will now throw an error when you're running an incompatible game build
- Expanded the readme explaining how to set the game build