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Matt Dean edited this page Nov 12, 2018
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kDecals demo scene.
kDecals is a system for definition and placement of forward projector Decals in Unity. It comes with a selection of common Decal render types by default and has a flexible DecalDefinition
API for defining custom decals using custom shaders and C# property declaration. kDecals supports Decal creation in Editor and runtime and supports pooling of runtime decals by default.
- Editor and runtime Decal creation and manipulation.
- Optional automatic pooling of Decals created at runtime.
- Supports a range of Decal render modes by default.
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DecalDefinition
allows an easy API for defining custom Decals. - UnityPackage, test cases and demo scene included.