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DecalData

Matt Dean edited this page Jan 24, 2020 · 1 revision

ScriptableObject used for defining a decal type. See Getting started for more information.

Public Properties

isImported (bool [get]) - True if Decal asset has been processed.

material (Material [get]) - Material used for Decal rendering.

poolingEnabled (bool [get]) - If enabled all Decals created via DecalSystem will be pre-generated and taken from a Pool.

instanceCount (int [get]) - How many instances of this Decal will be created in the Pool.

depth (float [get]) - How far the decal projection draw on Z axis.

depthFalloff (float [get]) - How much the decal should blend transparency towards its Depth value.

angle (float [get]) - Maximum angle between surface and Decal forward vector.

angleFalloff (float [get]) - How much the Decal should blend transparency towards its Angle value.

layerMask (LayerMask [get]) - Which layers the Decal is applied to.

sortingOrder (int [get]) - Decals with higher values are drawn on top of ones with lower values.

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