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Generate the SPIR-V shaders automatically at build time #3171

Generate the SPIR-V shaders automatically at build time

Generate the SPIR-V shaders automatically at build time #3171

Triggered via pull request December 20, 2024 13:06
Status Success
Total duration 38m 31s
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presubmit.yml

on: pull_request
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7 warnings
Build macos-latest
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
Build windows-latest
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
Build ubuntu-22.04 gl
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
Build ubuntu-22.04 aarch64 debug
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
Build ubuntu-22.04 android-arm
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
Build ubuntu-22.04 android-aarch64
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
Build ubuntu-22.04 arm
Saving cache failed: Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.