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NET ABS
Pheonix KageDesu edited this page Apr 19, 2020
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NET ABS is Alpha ABS clone
π¦ Last build: 300 (18.04.2020)
If you want fight against monsters in party, turn on Only PvE
plugin parameter. Gamemode must be Multiplayer
Name | Available |
---|---|
Multiplayer | βοΈ |
Cooperative | β |
PvP | βοΈ |
PvE π | βοΈ |
Chat | βοΈ |
Trade | βοΈ |
Party Up | β |
Party vs Party (PvP) | β |
Party vs AI (PvE) π | βοΈ |
Name | Available |
---|---|
Mini HP bars | β |
Spells casting | βοΈ |
ABS:0 |
βοΈ |
ABS:1 |
β |
ABS:2 |
β |
ABS:3 |
β |
Outer Settings | βοΈ |
AI Enemies (NPC) π | βοΈ |
uAPI | β |
Solid Regions | β |
Jumping | β |
Name | Available in Build |
---|---|
UI Buttons | β |
Player States | β |
Target States | β |
Items (Gold, Exp) Notify | β |
Mini HP bars | β |
Main UI | βοΈ |
Notify | βοΈ |
Spell Panel | βοΈ |
UI PopUps | β |
Spells Descriptions | β |
Player casting bar | βοΈ |
Target casting bar | βοΈ |
Name | Available in Build |
---|---|
Defense Towers | β |
Map Encounters | β |
Custom Map Damage PopUp's | β |
For Of War on Map | β |
Favorite Weapons | β |
Motions Systems | β |
Landmines | β |
Extended Interpreter | β |
Events Mini Messages | β |
Gamepad support | β |
Screen Blood Splatter | β |
Defense Stance | β |
Summon System | β |
Visual Equipment | β |
Second Battle System | β |
Hints for Events | β |
No Target Weapons | β |
Firearms | β |
Terrax Lighting Support | β |
Absorb Barriers | β |
Teleport Ability | β |
Support Ally Ability | β |
Enemy Vision | β |
Enemy Level System | β |
Visual Chests, Loot, Inventory | β |
Name | Available in Build |
---|---|
reloadParam |
βοΈ |
img |
β |
light |
β |
castTimeFormula |
βοΈ |
startSound |
βοΈ |
motion |
β |
motionX |
β |
castMotion |
β |
reloadSound |
β |
vSpeed |
β |
range |
βοΈ |
reloadTime |
βοΈ |
castTime |
βοΈ |
needTarget |
βοΈ |
radius |
β |
castAnim |
βοΈ |
lightSize |
β |
stack |
β |
stackTime |
β |
directionFix |
βοΈ |
ammo |
β |
cEonUse |
β |
noDescription |
β |
lightSize |
β |
stack |
β |
impulse |
β |
ignoreObstacles |
β |
impulseRandom |
β |
repeatDelay |
β |
firearm |
β |
noTarget |
β |
motionOffset |
β |
castMotionOffset |
β |
castMotionFrames |
β |
swing |
β |
pierce |
β |
explosive |
β |
motionDelay |
β |
motionADelay |
β |
motionFrames |
β |
motionWait |
β |
landmineSkillId |
β |
landmineEventId |
β |
landmineTime |
β |
landmineTimeOnly |
β |
Name | Available in Build |
---|---|
viewRadius |
βοΈ |
returnRadius |
βοΈ |
escapeOnBattle |
β |
canSearch |
β |
noFight |
β |
reviveTime |
β |
regen |
β |
slow |
βοΈ |
agressive |
β |
noMove |
β |
noEmote |
βοΈ |
cEonStart |
β |
cEonEnd |
β |
cEonDeath |
β |
returnType |
βοΈ |
ignoreObstacles |
β |
teamId |
β |
rage |
β |
heavy |
β |
showHP |
β |
motion |
β |
motionX |
β |
motionWait |
β |
faceName |
βοΈ |
faceIndex |
βοΈ |
HPBarStyle |
β |
cEinBattle |
β |
level |
β |
noFightIfLvlBelow |
β |
runAwayIfLvlBelow |
β |
cEvIfLvlNotSame |
β |
levelRange |
β |
supportSkillId |
β |
barrierElemId |
β |
barrierHp |
β |
tVisor |
β |
sideVisor |
β |
teleportDist |
β |
teleportOut |
β |
teleportRest |
β |
teleportRate |
β |