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Global Game World Rules
Pheonix KageDesu edited this page Oct 21, 2018
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- Server can be started only on game map scene
- Player who runs server - always be Host (player 1).
- Player can connect to the game only on game map scene (and host must be on game map scene too)
- Player who connect to the game - client (player N).
- The main game logic runs on the server.
- Server keeps game session data and world data (like synchronized variables and switches)
- All players data (actor info, hp, mp, map switches, self switches...) also stored on server.
⚠️ If Host disconnected - game session closed and all be disconnected.- If client disconnected - game continue works for all others.
- If player been disconnected (error, network problems or something..), he can reconnect and continue plays (all his data, items, game world state will be received from the server).
See also, 📄 Save and load game