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Global Game World Rules

Pheonix KageDesu edited this page Oct 21, 2018 · 3 revisions
  • Server can be started only on game map scene
  • Player who runs server - always be Host (player 1).
  • Player can connect to the game only on game map scene (and host must be on game map scene too)
  • Player who connect to the game - client (player N).
  • The main game logic runs on the server.
  • Server keeps game session data and world data (like synchronized variables and switches)
  • All players data (actor info, hp, mp, map switches, self switches...) also stored on server.
  • ⚠️ If Host disconnected - game session closed and all be disconnected.
  • If client disconnected - game continue works for all others.
  • If player been disconnected (error, network problems or something..), he can reconnect and continue plays (all his data, items, game world state will be received from the server).

See also, 📄 Save and load game

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