Releases: KJeff01/Cobra
Releases · KJeff01/Cobra
Cobra v1.53
Cobra v1.52.1
- Syncs easier easy mode and removal of Hard/Insane obsolete cheat.
- More aggressive high oil map research cost limit when selecting research (faster research selection)
- Default to Hurricane Anti-Air if the preferred line isn't ready yet.
- More aggressive Alloy research for high oil maps.
- Randomly does a research lab start 20% of the time on high oil.
- NEW: Adds the ability to play without factories so players can play cyborg only or cyborg + VTOL only games.
- Increase limits on VTOL pads and AA defenses.
Cobra v1.51
- Accounts for new MP balance changes to make use of the Heavy Plasma Launcher and Tornado Flak.
- Cannon and Mortar personality use Anti-Air cannons now that they aren't garbage.
- Production adaption techniques for enemy body choices and propulsion choices.
- Fixes T2+ no bases situation where it may run out of power building a base.
- Randomizes tank EMP weapons to choose EMP Cannon, EMP Mortar, or Nexus Link.
- Randomized use of Plasma Cannon or Heavy Plasma Launcher.
- Make Flamer and Rocket personality more durable by not producing Hover propulsion like mad.
- High oil research improvements.
- Better tank body choices (no more Mantis over Python preference).
Cobra v1.50
Fix production out of bounds access errors (test mod didn't show them until played without a mod???)
Cobra v1.49
Quick fix for power message spam to human players.
Cobra v1.48
- Fix production code for random weapon choice not defaulting to primary weapons.
- Increase body research chance slightly.
- Change the chance for body selection (small/medium, medium/heavy)
- Make high oil droid displacement not involve pathfinding as much so it lags less.
- Fix situation where Cobra base is almost destroyed but it wouldn't build more trucks unless it had a good amount of attack units.
Cobra v1.47
This is a general improvement release tested to defeat the last version in most cases.
- Research priority tweaks to be slightly more offensive. No longer makes a mad dash to Python... leaves a bit of chance for this.
- Fixed barely any defense researching going on.
- No longer spams an infinite amount of defenses around far-away derricks (good for high oil if it steals a derrick in a friendly base).
- Uses a modified SemperFi AI "fast defend" behavior.
- Build order changes to get HMG tower faster in low/medium oil maps.
- Doesn't annoy humans with power requests anymore.
- Can specifically target derricks on non-high oil maps.
- Slightly change production designs chances.
- Looks for a bigger empty area when moving its army around before battle on high/NTW maps.
Cobra v1.46
Always true expression errors were fixed.
Cobra v1.45
Fixes some behavioral fallout from 1.44.
Cobra v1.44
Lots of tactics updates and even better high oil map performance.