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Releases: KJeff01/Cobra

Cobra v1.53

05 Sep 17:28
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  • New chat feedback
  • The ever so eternal tweaking to research path.
  • Mortar and Machinegun AA upgrades paths are better and fixed.
  • Doesn't build research labs on T4.
  • Convert var to let where possible.

Cobra v1.52.1

10 Jan 18:07
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  • Syncs easier easy mode and removal of Hard/Insane obsolete cheat.
  • More aggressive high oil map research cost limit when selecting research (faster research selection)
  • Default to Hurricane Anti-Air if the preferred line isn't ready yet.
  • More aggressive Alloy research for high oil maps.
  • Randomly does a research lab start 20% of the time on high oil.
  • NEW: Adds the ability to play without factories so players can play cyborg only or cyborg + VTOL only games.
  • Increase limits on VTOL pads and AA defenses.

Cobra v1.51

29 Jun 00:13
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  • Accounts for new MP balance changes to make use of the Heavy Plasma Launcher and Tornado Flak.
  • Cannon and Mortar personality use Anti-Air cannons now that they aren't garbage.
  • Production adaption techniques for enemy body choices and propulsion choices.
  • Fixes T2+ no bases situation where it may run out of power building a base.
  • Randomizes tank EMP weapons to choose EMP Cannon, EMP Mortar, or Nexus Link.
  • Randomized use of Plasma Cannon or Heavy Plasma Launcher.
  • Make Flamer and Rocket personality more durable by not producing Hover propulsion like mad.
  • High oil research improvements.
  • Better tank body choices (no more Mantis over Python preference).

Cobra v1.50

02 Apr 17:33
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Fix production out of bounds access errors (test mod didn't show them until played without a mod???)

Cobra v1.49

01 Apr 01:25
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Quick fix for power message spam to human players.

Cobra v1.48

01 Apr 01:13
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  • Fix production code for random weapon choice not defaulting to primary weapons.
  • Increase body research chance slightly.
  • Change the chance for body selection (small/medium, medium/heavy)
  • Make high oil droid displacement not involve pathfinding as much so it lags less.
  • Fix situation where Cobra base is almost destroyed but it wouldn't build more trucks unless it had a good amount of attack units.

Cobra v1.47

28 Feb 01:47
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This is a general improvement release tested to defeat the last version in most cases.

  • Research priority tweaks to be slightly more offensive. No longer makes a mad dash to Python... leaves a bit of chance for this.
  • Fixed barely any defense researching going on.
  • No longer spams an infinite amount of defenses around far-away derricks (good for high oil if it steals a derrick in a friendly base).
  • Uses a modified SemperFi AI "fast defend" behavior.
  • Build order changes to get HMG tower faster in low/medium oil maps.
  • Doesn't annoy humans with power requests anymore.
  • Can specifically target derricks on non-high oil maps.
  • Slightly change production designs chances.
  • Looks for a bigger empty area when moving its army around before battle on high/NTW maps.

Cobra v1.46

20 Oct 20:16
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Always true expression errors were fixed.

Cobra v1.45

20 Oct 19:11
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Fixes some behavioral fallout from 1.44.

Cobra v1.44

19 Oct 16:07
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Lots of tactics updates and even better high oil map performance.