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Releases: KJeff01/Cobra

Cobra v1.23

25 Dec 02:38
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General bug fixes. Of interest is prevention of VTOLs being built in a cyborg factory.

Cobra v1.22

12 Dec 17:40
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  • Removes beacons which caused a massive performance problem (almost 1/5 of a second at the worst).
  • Removes some events that were useless.
  • Fixes laser satellite targeting.

Cobra v1.21

11 Dec 22:47
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Noteworthy changes or improvements:

-Attacks scavengers correctly after not doing so?
-New mortart based personality (see readme to use it).
-Better performance logged on average.
-Very basic NTW map support.
-Personalities have changable research paths (see the readme chat commands).

Cobra v1.20

10 Oct 17:35
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Better at catching oil.
Prefer Yellow body over Grey.
Able to cache game object information to be later retrieved with getObject().
Better defensive abilities (building and near base).
Use of combat engineers for base builders.
Simplified tactics. VTOLs can pick multiple targets per run instead of one.

Now uses experimental confidence points system for determining if it is ready to attack.

Cobra v1.19

02 Sep 02:50
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A generic bug fix release and slightly better caching is now done.
Improvements to the two truck groups.
Power management is better and does not stay too low into negative numbers.
Better build decisions.

Cobra v1.17

11 Aug 20:53
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Fixes some T1 no bases bugs with production.
Efforts made to have better truck management.
Better resource management.
and general tweaks like usual.

Cobra v1.16.1

12 Jul 21:09
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Fixed the production of hover based units.

Cobra v1.16

12 Jul 17:53
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Mainly fixes for tactics regarding VTOLs and improvements to production code.

Cobra v1.15

08 Jul 20:37
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Makes performance impact much smaller.
Removes personality AB since it is outclassed by SemperFi-js.
Improves tactics code.

Cobra v1.14

22 Jun 04:03
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General bug fix release. Of most importance is the fixing of some rather annoying production related warnings.