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Merge pull request #188 from pawanw17/pawan/drone_hangar
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Final models for drone hangar
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pariaspe authored May 26, 2023
2 parents 6313cff + 4a82d1b commit 29c37cb
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93 changes: 93 additions & 0 deletions drone_assets/models/cylinder1/meshes/pared4.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.79.0</authoring_tool>
</contributor>
<created>2018-03-20T11:39:29</created>
<modified>2018-03-20T11:39:29</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Pared3-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.003006209 0 1 1</color>
</diffuse>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="Pared3-material" name="Pared3">
<instance_effect url="#Pared3-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<triangles material="Pared3-material" count="12">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube" name="Cube" type="NODE">
<matrix sid="transform">1.027213 0 0 -1.084647 0 0.1027213 0 -6 0 0 1.54082 1.6 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh" name="Cube">
<bind_material>
<technique_common>
<instance_material symbol="Pared3-material" target="#Pared3-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
16 changes: 16 additions & 0 deletions drone_assets/models/cylinder1/model.config
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<?xml version="1.0"?>

<model>
<name>cylinder1</name>
<version>1.0</version>
<sdf version="1.4">model.sdf</sdf>

<author>
<name>Alvaro Villamil</name>
<email>[email protected]</email>
</author>

<description>
The F1 Monaco track without elevations.
</description>
</model>
107 changes: 107 additions & 0 deletions drone_assets/models/cylinder1/model.sdf
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<?xml version='1.0'?>
<sdf version='1.6'>
<model name='cylinder1'>
<link name='pared1'>
<pose frame=''>0 0 2.133 0 0 0</pose>
<inertial>
<mass>10000</mass>
<inertia>
<ixx>99999999999</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>99999999999</iyy>
<iyz>0</iyz>
<izz>99999999999</izz>
</inertia>
<pose frame=''>0 0 0 0 -0 0</pose>
</inertial>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
<visual name='visual'>
<geometry>
<cylinder>
<radius>0.5</radius>
<length>1</length>
</cylinder>
</geometry>
<material>
<script>
<name>Gazebo/Grey</name>
<uri>file://media/materials/scripts/gazebo.material</uri>
</script>
<!-- Brown -->
<ambient>0.9 0.6 0.3 1</ambient>
<diffuse>0.698039 0.698039 0.698039 1</diffuse>
<specular>0.898039 0.898039 0.898039 1 20</specular>
<emissive>0 0 0 1</emissive>
<shader type='vertex'>
<normal_map>__default__</normal_map>
</shader>
</material>
<pose frame=''>0 0 0 0 -0 0</pose>
<transparency>0</transparency>
<cast_shadows>1</cast_shadows>
</visual>
<collision name='collision'>
<laser_retro>0</laser_retro>
<max_contacts>10</max_contacts>
<pose frame=''>0 0 0 0 -0 0</pose>
<geometry>
<cylinder>
<radius>0.5</radius>
<length>1</length>
</cylinder>
</geometry>
<surface>
<friction>
<ode>
<mu>100</mu>
<mu2>100</mu2>
<fdir1>0 0 0</fdir1>
<slip1>0</slip1>
<slip2>0</slip2>
</ode>
<torsional>
<coefficient>1</coefficient>
<patch_radius>0</patch_radius>
<surface_radius>0</surface_radius>
<use_patch_radius>1</use_patch_radius>
<ode>
<slip>0</slip>
</ode>
</torsional>
</friction>
<bounce>
<restitution_coefficient>0</restitution_coefficient>
<threshold>1e+06</threshold>
</bounce>
<contact>
<collide_without_contact>0</collide_without_contact>
<collide_without_contact_bitmask>1</collide_without_contact_bitmask>
<collide_bitmask>1</collide_bitmask>
<ode>
<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
<max_vel>0.01</max_vel>
<min_depth>0</min_depth>
</ode>
<bullet>
<split_impulse>1</split_impulse>
<split_impulse_penetration_threshold>-0.01</split_impulse_penetration_threshold>
<soft_cfm>0</soft_cfm>
<soft_erp>0.2</soft_erp>
<kp>1e+13</kp>
<kd>1</kd>
</bullet>
</contact>
</surface>
</collision>
</link>
<static>0</static>
<allow_auto_disable>1</allow_auto_disable>
<plugin name="cylinder1plugin" filename="libwall4plugin.so"/>
</model>
</sdf>
93 changes: 93 additions & 0 deletions drone_assets/models/cylinder2/meshes/pared4.dae
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@@ -0,0 +1,93 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.79.0</authoring_tool>
</contributor>
<created>2018-03-20T11:39:29</created>
<modified>2018-03-20T11:39:29</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Pared3-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.003006209 0 1 1</color>
</diffuse>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="Pared3-material" name="Pared3">
<instance_effect url="#Pared3-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="36">0 0 -1 0 0 1 1 0 -2.38419e-7 0 -1 -4.76837e-7 -1 2.38419e-7 -1.49012e-7 2.68221e-7 1 2.38419e-7 0 0 -1 0 0 1 1 -5.96046e-7 3.27825e-7 -4.76837e-7 -1 0 -1 2.38419e-7 -1.19209e-7 2.08616e-7 1 0</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="12" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<triangles material="Pared3-material" count="12">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<p>0 0 2 0 3 0 7 1 5 1 4 1 4 2 1 2 0 2 5 3 2 3 1 3 2 4 7 4 3 4 0 5 7 5 4 5 0 6 1 6 2 6 7 7 6 7 5 7 4 8 5 8 1 8 5 9 6 9 2 9 2 10 6 10 7 10 0 11 3 11 7 11</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube" name="Cube" type="NODE">
<matrix sid="transform">1.027213 0 0 -1.084647 0 0.1027213 0 -6 0 0 1.54082 1.6 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh" name="Cube">
<bind_material>
<technique_common>
<instance_material symbol="Pared3-material" target="#Pared3-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
16 changes: 16 additions & 0 deletions drone_assets/models/cylinder2/model.config
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
<?xml version="1.0"?>

<model>
<name>cylinder2</name>
<version>1.0</version>
<sdf version="1.4">model.sdf</sdf>

<author>
<name>Alvaro Villamil</name>
<email>[email protected]</email>
</author>

<description>
The F1 Monaco track without elevations.
</description>
</model>
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