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README: wording changes
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Jbleezy committed Sep 30, 2020
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26 changes: 13 additions & 13 deletions README.md
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* Option to choose random, free-for-all, or custom teams in Versus gamemodes

## Weapons
* All bullet damage (except for shotguns) will now deal full damage through multiple enemies or thin walls
* All bullet damage (except for shotguns) will now deal full damage through multiple zombies or thin walls
* All body shots now deal the same amount of damage
* Neck shots, head shots, and helmet shots now all deal the same amount of damage
* All body shots will now give 50 points for a kill
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#### Winter's Howl
* Changed fire type to automatic
* Weapon fails happen less often
* Kills enemies in 1-3 shots depending on how far away the enemy was from the shot
* Kills zombies in 1-3 shots depending on how far away the zombie was from the shot
* No longer drops powerups
* Damages frozen enemies
* Enemies that die from the Winter's Howl will now shatter automatically after 3-4 seconds (previously 5-6 seconds)
* Enemies that die from the shatter effect no longer get frozen
* Shatter effect no longer shatters other enemies
* Shatter effect no longer gibs other enemies that die from the shatter
* Damages frozen zombies
* Zombies that die from the Winter's Howl will now shatter automatically after 3-4 seconds (previously 5-6 seconds)
* Zombies that die from the shatter effect no longer get frozen
* Shatter effect no longer shatters other zombies
* Shatter effect no longer gibs other zombies that die from the shatter
* Increased move speed from 100% to 105%
* Increased move speed while aiming from 100% to 105%
* Decreased first raise time by 50%
* Fixed an error that crashed the game if enemies were shattered instantly after being killed
* Fixed an error that crashed the game if zombies were shattered instantly after being killed
* Fixed an error in the sprint out animation
* Unupgraded: increase minimum damage from 500 to 750
* Unupgraded: increase maximum damage from 1000 to 1500
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#### Shrink Ray
* Weapon fails happen less often
* Fixed a bug that caused an error to happen when shrinking enemies and allowing them to regrow many times throughout a game
* Fixed an error that crashed the game when shrinking zombies and allowing them to regrow many times throughout a game
* Shrunk zombies: increased damage from 5 to 10
* Unupgraded: decreased range by 6.25%
* Unupgraded: increased radius by 50%
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#### Lethal Grenades
* Cannot be thrown faster than intended when throwing a grenade right after after throwing one
* Increased impact damage from 15 to 30
* Impact damage now does not get decreased after damaging other enemies
* Impact damage now does not get decreased after damaging other zombies

##### Frag Grenade
* Changed upwards projectile speed
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#### Tactical Grenades
* Now cannot be thrown faster than intended when throwing a grenade right after after throwing one
* Increased impact damage from 15 to 30
* Impact damage now does not get decreased after damaging other enemies
* Impact damage now does not get decreased after damaging other zombies
* Fixed a bug where tactical grenades wouldn't work if they were thrown before a previously thrown tactical grenade had activated
* Now always stay upright

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* Same health no matter how many payers are in the match
* No longer affected by insta kills or nukes
* No longer affected by explosive damage scaling
* Fixed a bug that crashed the game if the thief attempted to steal a player's weapon while they were using Pack-a-Punch
* Fixed an error that crashed the game if the thief attempted to steal a player's weapon while they were using Pack-a-Punch

### Monkeys (Ascension)
* Initial monkey round always happens 1 or 2 rounds after buying a perk
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* Grenades thrown back by monkeys will no longer damage the player that threw the grenade if they have PHD Flopper

### Napalm
* Kills from napalm explosion or flames count for the player who killed the Napalm or the player who triggered the Napalm
* Kills from Napalm explosion or flames count for the player who killed the Napalm or the player who triggered the Napalm
* Can be damaged while in the ground
* No longer gains additional health for each additional player
* No longer gives additional points when killed
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