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Flogger and Centrifuge: decreased damage to 100
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Jbleezy committed Sep 29, 2020
1 parent 8f38926 commit 4485be9
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Showing 3 changed files with 4 additions and 5 deletions.
5 changes: 2 additions & 3 deletions README.md
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* Trap ready sound plays near the trap (previously played near the Flogger)

### Flogger (Shi No Numa)
* Changed player damage to 125 (previously 25 damage in solo and instantly kills in coop)
* Changed player damage to 100 (previously 25 damage in solo and instantly kills in coop)
* Cannot damage a player again if the player is still touching the Flogger and has already been damaged by the Flogger
* Both triggers are now completely independent of eachother
* One trigger can not be activated if the other trigger is currently active
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* Zombies now spawn in the Stairs zone when in the Upper Centrifuge Zone

#### Centrifuge
* Increased player damage in solo from 16 to 125
* Increased player damage in coop from 44 to 125
* Increased player damage to 100 (previously 16 in solo and 44 in coop)
* Increased maximum cooldown time from 90 seconds to 120 seconds
* No longer stops spinning for entire rounds
* Fixed a bug where zombies that were killed from the Centrifuge in higher rounds became invisible and invincible
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2 changes: 1 addition & 1 deletion maps/zombie_cod5_sumpf_trap_pendulum.gsc
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Expand Up @@ -353,7 +353,7 @@ playerPenDamage(trap)

if(!self maps\_laststand::player_is_in_laststand())
{
RadiusDamage(self.origin + (0, 0, 5), 10, 125, 125, undefined, "MOD_UNKNOWN");
RadiusDamage(self.origin + (0, 0, 5), 10, 100, 100, undefined, "MOD_UNKNOWN");
self SetStance( "crouch" );
}

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2 changes: 1 addition & 1 deletion maps/zombie_cosmodrome_traps.gsc
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Expand Up @@ -858,7 +858,7 @@ centrifuge_player_damage(centrifuge)

if(!self maps\_laststand::player_is_in_laststand())
{
RadiusDamage(self.origin + (0, 0, 5), 10, 125, 125, undefined, "MOD_UNKNOWN");
RadiusDamage(self.origin + (0, 0, 5), 10, 100, 100, undefined, "MOD_UNKNOWN");
self SetStance( "crouch" );
}

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