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Viewer : Added per-purpose control over which locations are shown in the viewer, according to their usd:purpose attribute.
The Drawing Mode dropdown menu can be used to to choose the visible purposes.
The default purposes can be specified in a startup file using Gaffer.Metadata.registerValue( GafferSceneUI.SceneView, "drawingMode.includedPurposes.value", "userDefault", IECore.StringVectorData( [ "default", "proxy" ] ) ).
StandardOptions : Added includedPurposes plug, to control which locations are included in a render based on the value of their usd:purpose attribute.
3Delight : Added additional output presets.
Fixes
GraphEditor : Removed dynamic raster-space sizing of focus icon, as it caused excessive overlap with other nodes at certain zoom levels and on certain high resolution displays (#5435).
StringPlugValueWidget : Fixed bug handling Esc.
Arnold : Fixed unnecessary opaque attribute deprecation warnings. These are now only emitted in the case that opaque has been explicitly turned off.
ShaderUI : Fixed bug causing identical but independent shaders in a shader network from being included in the shader browser.
Encapsulate :
Fixed bug where global attributes (from the point of encapsulation) were baked into the contents of the capsule instead of being inherited naturally (from the node being rendered).
Fixed motion blur so that global settings are now taken from the downstream node being rendered, not from the input to the Encapsulate node.