Gaffer 1.3.4.0 #5482
johnhaddon
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Gaffer 1.3.4.0
#5482
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The eagle-eyed amongst you might have noticed this release appear and disappear today, before reappearing just now. Mea culpa. I botched the initial release such that the Windows builds failed their unit tests and weren't uploaded. I've now fixed the bug and patched the release, with working builds now available for both Linux and Windows. If you downloaded a Linux build from the initial release, I'd recommend replacing it with the updated one from the patched release. |
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usd:purpose
attribute.Gaffer.Metadata.registerValue( GafferSceneUI.SceneView, "drawingMode.includedPurposes.value", "userDefault", IECore.StringVectorData( [ "default", "proxy" ] ) )
.includedPurposes
plug, to control which locations are included in a render based on the value of theirusd:purpose
attribute.Fixes
opaque
attribute deprecation warnings. These are now only emitted in the case thatopaque
has been explicitly turned off.API
assertScenesRenderSame()
method.updateRequired()
Python binding.capturedObjectNames()
method.capturedName()
andcapturedLinkTypes()
methods to CapturedObject class.Build
This discussion was created from the release Gaffer 1.3.4.0.
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