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Integrated World #217
Integrated World #217
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Signed-off-by: Yadunund <[email protected]>
Signed-off-by: Yadunund <[email protected]>
Signed-off-by: Dharini Dutia <[email protected]>
Signed-off-by: Yadunund <[email protected]>
Signed-off-by: Yadunund <[email protected]>
Scale integrated world seabed
Signed-off-by: Yadunund <[email protected]>
Signed-off-by: Yadunund <[email protected]>
@Yadunund Are you planning to use the bathymetry plugin for tiling with the PR#203 world? Or will all of the demos be within a single tiled area? |
No preference on my part - just wanted to check in with your plans before I make a mud pit for you :) |
Thanks for letting me know! I've already made a mud pit. Will open a PR later tonight and could really use your feedback 🙂 |
You are way ahead of the game again! Awesome, can't wait to see it in action. |
I vote for a single tile. Tiling is for long-range search investigation scenarios. Integrated world demo is more like a local search :) |
* Added current tutorial and set station location Signed-off-by: Dharini Dutia <[email protected]> * Added new plug/receptacle model Signed-off-by: Dharini Dutia <[email protected]> * Fix model includes Signed-off-by: Yadunund <[email protected]> Co-authored-by: Yadunund <[email protected]>
Signed-off-by: Yadunund <[email protected]>
…world (#231) * teleport to home postiion Signed-off-by: Dharini Dutia <[email protected]> * taking commands for multiple locations Signed-off-by: Dharini Dutia <[email protected]> * added control for vehicle orientation Signed-off-by: Dharini Dutia <[email protected]> * Parsing config from yaml file and accepting user commands Signed-off-by: Dharini Dutia <[email protected]> * fixed capturing keyboard interrupt Signed-off-by: Dharini Dutia <[email protected]> * Undo namespace deletion Signed-off-by: Yadunund <[email protected]> * Install config Signed-off-by: Yadunund <[email protected]> * Update script Signed-off-by: Yadunund <[email protected]> Co-authored-by: Yadunund <[email protected]>
* Increased height of seabed visual for silt occlusion Signed-off-by: Yadunund <[email protected]> * Added mud pit with anchor Signed-off-by: Yadunund <[email protected]> * Cleanup mud Signed-off-by: Yadunund <[email protected]> * Split mud pits Signed-off-by: Yadunund <[email protected]> * Downsampled mesh Signed-off-by: Yadunund <[email protected]> * Add sunken ship model Signed-off-by: Yadunund <[email protected]> * Reduce size of mesh for better performance Signed-off-by: Yadunund <[email protected]>
* Spawn second rexrov Signed-off-by: Yadunund <[email protected]> * Add moveit manager Signed-off-by: Yadunund <[email protected]> * Update collision mesh for electrical panel Signed-off-by: Yadunund <[email protected]> * WIP Signed-off-by: Yadunund <[email protected]> * Updated script, friction, collision Signed-off-by: Yadunund <[email protected]> * Able to grasp Signed-off-by: Yadunund <[email protected]> * More positions Signed-off-by: Yadunund <[email protected]> * Cleanup Signed-off-by: Yadunund <[email protected]> * Revert mating tolerances Signed-off-by: Yadunund <[email protected]> * Install bimanual script Signed-off-by: Yadunund <[email protected]> * Change exec_depend to run_depend Signed-off-by: Yadunund <[email protected]> * Updated launch file Signed-off-by: Yadunund <[email protected]> * Update join positions and tune plug physics for better gripping Signed-off-by: Yadunund <[email protected]> * Cleanup Signed-off-by: Yadunund <[email protected]> * Undo dependency deletion Signed-off-by: Yadunund <[email protected]>
* sprinkling new models around, ported to fuel db Signed-off-by: Dharini Dutia <[email protected]> * using fuel links only and corrected lionfish pose Signed-off-by: quarkytale <[email protected]> * static models and more ocean creatures Signed-off-by: quarkytale <[email protected]> * Do not let models fall to the ground on startup. Better position models and update teleport script Signed-off-by: Yadunund <[email protected]> Co-authored-by: Yadunund <[email protected]>
Signed-off-by: Yadunund <[email protected]>
@bsb808 @j-herman @woensug-choi @crvogt @mabelzhang The integrated world PR is ready to be merged! All the features in the checklist have been incorporated. I've updated the PR description with a |
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I checked out all of the functionality and it is working, although the first time I tried in docker there were some issues with the controllers not loading (ros-noetic-ros-control not installed via rosdep and couldn't be found). Restarted and everything seemed ok.
Approving without CI check, so we may want to figure out that problem and run the checks here before merging (@bsb808 ?)
Signed-off-by: Mabel Zhang <[email protected]>
…ture_branch Merge main into feature/integrated_world
CI is green! |
An underwater world that showcases various simulator capabilities. See Usage below.
Pending items:
SantoriniScaled
model that imports the mesh from the originalSantorini
model 98a6b89 98a6b890.1
0.05
. Z remains at0.1
. Scale integrated world seabed #219[ ] [Optional] Incorporate multibeam demo Integrated World - multibeam sonar #222Usage
To launch the demo world
UUVs
The world spawns two UUVs, a single arm
rexrov0
UUV which can be teloperated using a joystick connected tojs0
and a dual armrexrov
UUV which can be teleoperted using a joystick connected tojs1
. The arms on this UUV can be commanded via the moveit interface. See Electrical Station below for more information.Stations
The world has multiple stations where UUVs can interact with objects and the environment. A helpful script has been developed to quickly "teleport" the desired UUV to the various stations. Run the teleporter script:
Then to teleport
rexrov0
to the mudpit, type "rexrov0 mud" (without quotes) and hit enter. The UUV should automatically teleport. Gazebo does not have a service to update the camera view through a service call but this can be done in Ignition which is left for future work.Locations include
Home
The
rexrov0
UUV spwans hereThe
flight_data_recorder
object can be picked up. The other objects are static to reduce computational load.Mud
The
rexrov0
can pick up the anchor that is loaded with the mud plugin and drag it along the mud. The vase beside the anchor can also be picked up. The degraded vase and the narrower vase are static to reduce computational load.Artillery
Electrical
The dual arm
rexrov
spawns here. The arms can be controlled with viamoveit
. First start the controller.To instruct the UUV to pick up the plug and bring it close to the recepticle
The user can teleoperate the UUV via
js1
to finish the insertion.