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changelog update
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Aedif committed May 1, 2023
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# Token Magic FX - Update v0.6.3-beta

- Automatic Template Effect support for PF2e system
- New FilterSprite options:
- `maintainAspectRatio`
- Prevents sprite from being stretched by the underlying texture
- `maintainScale`
- Presents sprite from being scaled by the underlying texture

# Token Magic FX - Update v0.6.2-beta

- New filters under `TokenMagic Portfolio`
- 40 - Ascii (ascii)
- 41 - Dot Shade (dot)
- 42 - CRT Monitor (crt)
- 43 - RGB Split (rgbSplit)
- 44 - Criss-Cross Overlay (sprite)
- G - Randomization Example

- New properties
- Added `alpha`, `alphaDiscard`, and `repeat` properties to the `FilterSprite` filter
- Added `alpha` property to `FilterGlow`
- Added `randomized` property to all filters (more information on the module page)
- Added `users` property to all filters.
- Allows to limit filter to specific users using `include` and `exclude` user lists
- e.g. `users: { exclude: ['Player2', 'UTH9wXZFkTza6igr'] }

- Fixes
- Fixed `top` option in `FilterSprite` discouloring underlayed semi-transparent sprites
- Fixed `FilterSprite` video `loop` property not having effect
- Fixed `FilterSprite` throwing errors on initial assignment of a video
- Fixed aspect ratio of `FilterPolymorph` sprite
- Fixed `FilterSprite` and `FilterPolymorph` textures not being re-assigned upon `imagePath` property change
- Fixed `TokenMagic.getPreset(...)` returning presets in a dirty state
- Fixed filters on tiles not being reset on image change
- Fixed `FilterFlood` not producing waveforms on some GPUs

- Misc
- Tweaked `FilterSplash` to not discard unless the value is completely black

# Token Magic FX - Update v0.6.1.2-beta

*Hotfix :*
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