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import { defaultOpacity, emptyPreset } from '../constants.js'; | ||
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export class AutoTemplatePF2E { | ||
static get defaultConfiguration() { | ||
const defaultConfig = { | ||
categories: {}, | ||
overrides: { | ||
0: { | ||
target: "Stinking Cloud", | ||
opacity: 0.5, | ||
tint: "#00a80b", | ||
preset: "Smoky Area", | ||
texture: null, | ||
}, | ||
1: { | ||
target: "Sanguine Mist", | ||
opacity: 0.6, | ||
tint: "#c41212", | ||
preset: "Smoky Area", | ||
}, | ||
2: { | ||
target: "Web", | ||
opacity: 0.5, | ||
tint: "#808080", | ||
preset: "Spider Web 2", | ||
texture: null, | ||
}, | ||
3: { | ||
target: "Incendiary Aura", | ||
opacity: 0.2, | ||
tint: "#b12910", | ||
preset: "Smoke Filaments", | ||
texture: null | ||
}, | ||
}, | ||
}; | ||
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Object.keys(CONFIG.PF2E.damageTraits).forEach((dmgType) => { | ||
if (defaultConfig.categories[dmgType] == undefined) { | ||
const config = { opacity: defaultOpacity, tint: null }; | ||
switch (dmgType.toLowerCase()) { | ||
case 'acid': | ||
config.tint = '#2d8000'; | ||
config.opacity = 0.6; | ||
break; | ||
case 'cold': | ||
config.tint = '#47b3ff'; | ||
break; | ||
case 'electricity': | ||
break; | ||
case 'fire': | ||
break; | ||
case 'force': | ||
break; | ||
case 'mental': | ||
config.tint = '#8000ff'; | ||
break; | ||
case 'negative': | ||
config.tint = '#502673'; | ||
break; | ||
case 'poison': | ||
config.tint = '#00a80b'; | ||
break; | ||
case 'positive': | ||
break; | ||
case 'sonic': | ||
config.tint = '#0060ff'; | ||
break; | ||
default: | ||
break; | ||
} | ||
defaultConfig.categories[dmgType] = config; | ||
} | ||
Object.keys(CONFIG.MeasuredTemplate.types).forEach((tplType) => { | ||
const config = { preset: emptyPreset, texture: null } | ||
switch (dmgType.toLowerCase()) { | ||
case 'acid': | ||
config.preset = 'Watery Surface 2'; | ||
break; | ||
case 'cold': | ||
config.preset = 'Thick Fog'; | ||
break; | ||
case 'electricity': | ||
config.preset = 'Shock' | ||
break; | ||
case 'fire': | ||
config.preset = 'Flames'; | ||
break; | ||
case 'force': | ||
config.preset = 'Waves 3'; | ||
break; | ||
case 'mental': | ||
config.preset = 'Classic Rays'; | ||
break; | ||
case 'negative': | ||
config.preset = 'Smoke Filaments'; | ||
break; | ||
case 'poison': | ||
config.preset = 'Smoky Area'; | ||
break; | ||
case 'positive': | ||
config.preset = 'Annihilating Rays'; | ||
break; | ||
case 'sonic': | ||
config.preset = 'Waves'; | ||
break; | ||
default: | ||
break; | ||
} | ||
defaultConfig.categories[dmgType][tplType] = config; | ||
}); | ||
}); | ||
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return defaultConfig; | ||
} | ||
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constructor() { | ||
this._enabled = false; | ||
} | ||
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configure(enabled = false) { | ||
if (game.system.id !== "pf2e") return; | ||
this._enabled = enabled; | ||
} | ||
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get enabled(){ | ||
return this._enabled; | ||
} | ||
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set enabled(value) {} | ||
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preCreateMeasuredTemplate(template) { | ||
let hasPreset = template.hasOwnProperty("tmfxPreset"); | ||
if (hasPreset) { | ||
return template; | ||
} | ||
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const origin = template.flags?.pf2e?.origin; | ||
const settings = game.settings.get('tokenmagic', 'autoTemplateSettings'); | ||
let updated = (settings.overrides ? fromOverrides(Object.values(settings.overrides), origin, template) : false); | ||
if (!updated) { | ||
fromCategories(settings.categories, origin, template); | ||
} | ||
return template; | ||
} | ||
} | ||
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function fromConfig(config, template) { | ||
const o = { tokenmagic: { options: {} } }; | ||
if (config.preset && config.preset !== '' && config.preset !== emptyPreset) { | ||
o.tokenmagic.options.tmfxPreset = config.preset; | ||
} | ||
if (config.texture && config.texture !== '') { | ||
o.tokenmagic.options.tmfxTexture = config.texture; | ||
} | ||
if (config.tint && config.tint !== '') { | ||
o.tokenmagic.options.tmfxTint = config.tint; | ||
} | ||
o.tokenmagic.options.tmfxTextureAlpha = config.opacity; | ||
template.updateSource({flags: {tokenmagic : o.tokenmagic}}); | ||
} | ||
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function fromOverrides(overrides = [], origin, template) { | ||
const {name, slug} = origin; | ||
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let config = overrides.find((el) => el.target.toLowerCase() === name?.toLowerCase()); | ||
if (!config) { | ||
return false; | ||
} | ||
fromConfig(config, template); | ||
return true; | ||
} | ||
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function fromCategories(categories = {}, origin, template) { | ||
if (!origin.traits?.length) { | ||
return false; | ||
} | ||
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let config, dmgSettings; | ||
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// some templates may have multiple traits | ||
// this loop looks over all of them until it finds one with a valid fx preset | ||
for (const trait of origin.traits) { | ||
dmgSettings = categories[trait.toLowerCase()] || {}; | ||
config = dmgSettings[template.t]; | ||
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if (config && config.preset !== emptyPreset) { | ||
break; | ||
} | ||
} | ||
if (!config) { | ||
return false; | ||
} | ||
fromConfig(mergeObject(config, { opacity: dmgSettings.opacity, tint: dmgSettings.tint }, true, true), template); | ||
return true; | ||
} | ||
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export const pf2eTemplates = new AutoTemplatePF2E(); | ||
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