-
Notifications
You must be signed in to change notification settings - Fork 83
FAQ
Portals do not depend on dungeons. Use a group and / or a game sign to specify the dungeon.
Add a mob or a progress trigger to your flior sign. The last line of an edit mode sign contains the trigger, in this case P [wave count] or M [name of the mob to kill].
Use group signs.
It would take long to create a video with all features. Besides that, the ongoing changes would make a video out of date very fast. This wiki is the supported source for information.
Any item stack can be put into a chest in edit mode. If you want the items to get added to the loot inventory, just place a [RewardChest] sign next to it (1 block distance).
This and many other settings can be found in the floor configuration. Have a look at the keepInventoryOnEnter rule.
You have to create the file yourself because the floor configuration is optional. Note that the game rules you define in the floor configuration can also be fetched from other sources: If you create a multi floor dungeon with multiple maps, you probably want to have the same config values for all maps. In such a case, it's easier to use the dungeon configuration and to add the values to the defaultValues or to the overrideValues section. Even without a multi floor setup, the default values or the values from the main config or the game type are sometimes sufficient for small projects. Therefore, there's just a file if it is needed either because you've created it or to store the players that are allowed to edit the map without the permission node.
DungeonsXL is still in development and it's up to you to decide if you risk to use it in a production environment or not. Bug reports are always appreciated. Please make sure that you're on a supported server version, that you use the latest release and that you didn't use /reload to restart your server.
Enter the /dxl break command and destroy the block. The save data will be removed automatically.
Please check for syntax errors before you ask for support. A parser like yamllint.com might help you.
This is in 99% of the cases caused by Vanilla Minecraft's spawn protection. To fix it, set spawn-protection to 0 in the server.properties.
Wiki: © 2015-2021 Daniel Saukel and contributors, licensed under CC BY-SA (only unless otherwise stated)
- General information
- General setup and usage
- Dungeon setup
- Signs
- Game rules
- Linked dungeon configuration
- Dungeon world configuration
- Details
- Examples (WIP)
- Simple dungeon
- Bedwars TODO
- PVP arena TODO
- Mob arena TODO
- Tutorial TODO
- Data structure guide
- FAQ