Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-01-12-2212
What's Changed
- typified map.h and dependents by @PatrikLundell in #79106
- Reworked map::spawn_monsters_submap to handle non bubble maps by @PatrikLundell in #79081
- Xanax withdrawals aren't like sleeping pill withdrawals. by @Maleclypse in #79076
- [ Xedra Evolved ] Stone Meditations by @Maleclypse in #79073
- Debug spawn item groups by @Procyonae in #79070
- [ Magiclysm ] Fantastic species that were part of society count as Human by @Maleclypse in #79083
- Fix mutation spells learned don't lose when mutation lost by @osuphobia in #79093
- outcrop by @LyleSY in #78875
- Bump minimum supported macOS version to 10.15 (macOS Catalina) by @moxian in #79098
Full Changelog: cdda-experimental-2025-01-12-1820...cdda-experimental-2025-01-12-2212
Cataclysm-DDA experimental build 2025-01-12-1820
What's Changed
- [MoM] Remove muscle seizures from electrokinetic overload, make downed and stun random duration by @Standing-Storm in #79089
- Prevent segfault when search gives no hits by @inogenous in #79077
Full Changelog: cdda-experimental-2025-01-12-1514...cdda-experimental-2025-01-12-1820
Cataclysm-DDA experimental build 2025-01-12-1514
What's Changed
- [Xedra Evolved] Add categories to Arvore traits by @Standing-Storm in #79095
- Mutating a mutation that conflicts with an installed bionic causes damage by @anothersimulacrum in #79087
- [ Xedra Evolved ] Reduce Salamder Eruption radius for monster spawn by @Maleclypse in #79085
Full Changelog: cdda-experimental-2025-01-12-1321...cdda-experimental-2025-01-12-1514
Cataclysm-DDA experimental build 2025-01-12-1321
What's Changed
- Extract snippet names by @Uwuewsky in #79101
- Magic Infrastructure: Add magic_type to deduplicate shared spell fields and reduce hardcoding by @b3brodie in #79016
Full Changelog: cdda-experimental-2025-01-12-0738...cdda-experimental-2025-01-12-1321
Cataclysm-DDA experimental build 2025-01-12-0738
What's Changed
- typified map.h etc. by @PatrikLundell in #79032
Full Changelog: cdda-experimental-2025-01-12-0546...cdda-experimental-2025-01-12-0738
Cataclysm-DDA experimental build 2025-01-12-0546
What's Changed
Full Changelog: cdda-experimental-2025-01-12-0336...cdda-experimental-2025-01-12-0546
Cataclysm-DDA experimental build 2025-01-12-0336
What's Changed
- Fix infinite bounce by @osuphobia in #79072
Full Changelog: cdda-experimental-2025-01-11-2357...cdda-experimental-2025-01-12-0336
Cataclysm-DDA experimental build 2025-01-11-2357
Merge pull request #79071 from CleverRaven/i18n Routine i18n updates on 11 January 2025
Cataclysm-DDA experimental build 2025-01-11-2118
[Xedra Evolved ] Obsidian Looks likes (#79074) * Obsidian Looks likes * do not define looks_like twice --------- Co-authored-by: Anton Simakov <[email protected]>
Cataclysm-DDA experimental build 2025-01-11-1749
[Aftershock] Small mapgen fixes. (#79060) * Fix various roof related issues around maps and enable moxie spawning in habitat block 1 * Kick Tests