Cataclysm-DDA experimental build 2024-11-18-0627
Pre-release
Pre-release
What's Changed
- [Xedra Evolved] More Ierde powers by @Standing-Storm in #77930
- Add graffiti to parametrized wall palette by @Milopetilo in #77952
- Add trait property to supress traits being granted at random in chargen by @kevingranade in #77953
- Severely up rock volume from mined tiles, add limestone to digging results by @NetSysFire in #77951
- Enable Multiple Anvils for Isherwood Mission by @TheMurderUnicorn in #77931
- Fix example json in WEATHER_TYPE.md by @ampersand55 in #77933
- Revert the horizontal separator color back to dark-gray by @moxian in #77935
- shorten
memorize
hint in crafting GUI search by @Brambor in #77916 - Fix mining using a pickaxe always causes an error by @osuphobia in #77906
- github/workflows: move macOS job to the end of the list by @andrei8l in #77934
- Make rural church not spawn water heaters in walls by @Milopetilo in #77900
- No Hope: Nerf spawn % of broken cyborg in basement_bionic by @themaster567 in #77898
- [XE] More Lilin traits and features by @SariusSkelrets in #77883
- More fix duplicate words typos by @ampersand55 in #77859
- Add more colored walls to parametrized palettes + adjust ratios by @Milopetilo in #77828
- Parametrize all walls: Palettes part 2 by @Milopetilo in #77822
- Resolve Milling Issues/Errors by @TheMurderUnicorn in #76999
- replace garlic with wild garlic during foraging by @NetSysFire in #77937
- NECC mapgen wrong symbol fix by @ShnitzelX2 in #77966
- Food price scales with freshness by @RenechCDDA in #77960
Full Changelog: cdda-experimental-2024-11-18-0406...cdda-experimental-2024-11-18-0627