Cataclysm-DDA experimental build 2024-11-09-0555
Pre-release
Pre-release
What's Changed
- Unrevert #77339 by @Procyonae in #77654
- ask rubik about peculiar weaponmaster goods by @Kamejeir in #77645
- Replace point and tripoint sentinel values with constants by @sparr in #77626
- Scouting is less exercise than Combat patrol by @sparr in #77620
- Made tree tops burn and more collapse on wall loss by @PatrikLundell in #77605
- Tweaks for visibility checks regarding vehicles and furniture by @Night-Pryanik in #77599
- [MoM] Add the hellhound, a pyrokinetic dog by @Standing-Storm in #77617
- Optimize search for possible expansion locations by @sparr in #77572
- Add comments for obsolete strings in translations by @Uwuewsky in #77549
- [MoM] Fix swapped min/max in overload chance on failed channeling by @Standing-Storm in #77547
- Fix Dino Dave mapgen_update referencing an obsoleted omt by @Procyonae in #77652
- some eoc improvements by @GuardianDll in #77571
- [MoM] Add MIND_SEEING flag, give it to the hidebehind, rework hidebehind so it uses its powers to hide (and thus you can see it if you have Telepathic Shield up) by @Standing-Storm in #77566
- Fix godco mapgen_updates searches by @Procyonae in #77665
- Armor destroyed Event by @John-Candlebury in #77508
Full Changelog: cdda-experimental-2024-11-09-0326...cdda-experimental-2024-11-09-0555