Cataclysm-DDA experimental build 2024-08-19-0124
Pre-release
Pre-release
What's Changed
- EOD helmet radio is fixed by @Maleclypse in #75553
- [ Xedra Evolved ] Make Dreamless a starting trait by @Maleclypse in #75475
- [ Xedra Evolved ] Dream wounds: Shadows by @Maleclypse in #74678
- Update tropical_reptile_amphibian.json by @RedMisao in #75807
- Exclude food eating special attacks from monster difficulty calculation by @Karol1223 in #75804
- Move
recipe_deconstruction.json
to the uncraft folder by @Karol1223 in #75797 - wrap the descriptions in the EOC selector menu by @db48x in #75790
- Added validation of mapgen weight by @PatrikLundell in #75770
- Drystone wall recipes need more rocks by @bloodbowel in #75789
- Remove flu shots from bathrooms and kitchen tongs from hardware stores by @Karol1223 in #75723
- fix wont_hit_friend causing segfault by @osuphobia in #75760
- Homullus alchemy by @OromisElf in #75714
- Monster vision enchantment and evaluation by @GuardianDll in #75753
- Prevent crash from using invalidated explosion data by @inogenous in #75711
- draw_colored_text should “draw” an empty line if given an empty string by @db48x in #75697
- [EOC] Support string user input in EOC (similar to num_input in
math
) by @PipeYume in #75675 - Support for multiple randomized field sprite variants by @p4nc4k3z in #75636
- Fix fatigue sfx id by @Fris0uman in #75539
- Genericize vehicle handling for characters (no special avatar stuff) by @RenechCDDA in #75467
Full Changelog: cdda-experimental-2024-08-18-2220...cdda-experimental-2024-08-19-0124