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No Hope: Nerf spawn % of broken cyborg in basement_bionic #77898

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themaster567
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@themaster567 themaster567 commented Nov 16, 2024

Summary

Balance "No Hope: Reduce spawn chance of broken cyborgs in bionic basements"

Purpose of change

I feel like bionic_basement shouldn't have a 100% chance of spawning a broken cyborg. You know, because then you always know there's going to be a broken cyborg in it, meaning you can prepare for it in a way that I don't think was intended.

"It's a basement though, so how would yo-"

You hear "PLEASE GOD KILL ME AAAAAAAAAAAAAAAAAA" from 8 tiles away and below!

You know it's a bionic basement possibly before you even enter the house.

Describe the solution

Reduce the spawn chance of the broken cyborg in bionic basements from 100% to 25%.

Describe alternatives you've considered

Reducing it lower, keeping it higher, not changing it at all.

Testing

N/A: It's a single integer change.

Additional context

25% just feels right in my head, as I feel like there's a good chance that the cyborg resident holed up in a basement with no food would have wandered out into the world by the time the player arrives. However, I am completely down for discussing raising or lowering the number further if you think I'm off.

This PR was split from #77897 for simplicity so that one team could possibly decide differently from another without holding anything up.

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Bionics CBM (Compact Bionic Modules) Mods: No Hope Relating to the mod No Hope Game: Balance Balancing of (existing) in-game features. astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Nov 16, 2024
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Nov 16, 2024
@Night-Pryanik Night-Pryanik merged commit d3a3e8b into CleverRaven:master Nov 18, 2024
20 of 27 checks passed
@themaster567 themaster567 deleted the nh-broken-cyborgs-too-predictable branch November 18, 2024 12:06
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: No Hope Relating to the mod No Hope Mods Issues related to mods or modding
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2 participants