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[Xedra Evolved] Add yet more lilin traits #77576

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Standing-Storm
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@Standing-Storm Standing-Storm commented Nov 4, 2024

Summary

Mods "[Xedra Evolved] Add yet more lilin traits"

Purpose of change

Add the last set of lilin traits, at least until I think of more.

Describe the solution

Adds the following traits:

PASSIVE

  • Smoother than Oil: An increased chance to persuade. Does not work if you're out of ruach. (Requires Pretty or Beautiful)
  • Shattering the Broken Vessels: Attuned to disease and decay, the lilit can more easily spot the weak points of their enemies. Increased chance to hit weakpoints, scaling with current ruach (requires Strigine Gaze and The Owl's Wisdom)
  • Glancing at Riches: Like a miser, the lilit only spends as much ruach as necessary. Reduces the ruach cost of powers by 15%. This does not affect the periodic ruach needed to remain healthy (requires Ruach Spring or its upgrades and Owl's Wisdom)
  • Given Sleep to their Eyes: When drawing ruach from a sleeping target, you gain 50% more (requires And All the People Saw the Sounds and And There Was Evening)
  • Eating Drops of Honey: When filled with ruach, no other food or drink compares. The more ruach you have, the less mundane hunger or thirst troubles you (requires Might of the Nephilim and Breath Stealer/Ruach Drinker)

SPELL

  • Dwelling in Deep Darkness: Blind a single target, calling darkness across their eyes to cut them off from the light. This power only works at night, and only indoors, or out in the wilderness away from the cities (Requires The Evil Eye)
  • Senseless and Without Knowledge: Mesmerize a single target, causing them to stand dumbfounded for the spell's duration. The spell ends if the target takes any damage. Works on humans (and formerly-human things like feral humans, vampires, and cyborgs), on the fair folk to a lesser degree, and on birds to a much greater degree. (requires Smoother than Oil and Of Beautiful Form)

POST-THRESHOLD

  • Like a Cage Full of Birds: You jealously parcel out your ruach, only spending exactly as much as you need and no more. Powers requiring ruach have their cost reduced by 15% plus an additional amount that scales with your current ruach, to a maximum of 33%. This does not affect the periodic ruach needed to remain healthy (upgraded from Glancing at Riches) (requires Without Blemish).
  • Like an Unclean Spirit: The lilin's owl form is half spirit and half flesh, only partially in the world. They gain an EVASION (chance to dodge all attacks) bonus equal to 40% that scales with their ruach (to a max of 77%), and at night, they can fly through walls.
  • Eating Meat at Twilight: In addition to having their thirst and hunger reduced, the lilit now gains kcal and liquid when draining ruach, allowing them to avoid food and drink entirely as long as they keep hunting new victims. (transformed from Eating Drops of Honey) (requires The Night's Caress)
  • Their Worm Shall Not Die: When taking fatal damage, the lilit automatically transforms into an owl, allowing them to escape danger. This takes a large amount of ruach (or all the ruach the lilit has remaining), and does not function at all during the day, if the lilit is out of ruach, or if the lilit dies due to fire. (Requires The Night's Caress and Like an Unclean Spirit)

Also The Pestilence that Stalks in Darkness now requires you to have ruach greater than 0, and the limb score bonuses of The Night Hunter have been reduced (I did not previously realize they were straight multipliers on your capabilities, and some, like lifting, affect multiple stats in a way that the increase becomes geometric). In addition, I increased the casting time for the drain-ruach-at-range abilities to 3.5 seconds. Finally, I increased the base cost of The Night's Caress (it might need further changes--right now it heals you extremely quickly), but changed it so that if you're fully healed it automatically turns off.

Describe alternatives you've considered

Testing

Checked spells, checked traits, drained ruach and saw thirst went away, died and turned into an owl.

Additional context

@Standing-Storm Standing-Storm marked this pull request as draft November 4, 2024 02:48
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Mods: Xedra Evolved Anything to do with Xedra Evolved labels Nov 4, 2024
@github-actions github-actions bot requested a review from Maleclypse November 4, 2024 02:48
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Nov 4, 2024
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github-actions bot commented Nov 4, 2024

Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • Attuned to darkness and disease, you can easily spot the cracks in your enemies' defenses. You have an easier chance to hit enemy weakpoints, increasing as your ruach rises.

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

@github-actions github-actions bot added Mechanics: Enchantments / Spells Enchantments and spells EOC: Effects On Condition Anything concerning Effects On Condition labels Nov 4, 2024
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Nov 12, 2024
@github-actions github-actions bot removed the BasicBuildPassed This PR builds correctly, label assigned by github actions label Nov 12, 2024
@github-actions github-actions bot removed the json-styled JSON lint passed, label assigned by github actions label Nov 13, 2024
@github-actions github-actions bot added the json-styled JSON lint passed, label assigned by github actions label Nov 13, 2024
@Standing-Storm Standing-Storm marked this pull request as ready for review November 14, 2024 17:00
@SariusSkelrets
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I noticed that Eating Meat at Twilight doesn't give vitamins, meaning that they need to eat regardless no matter how much they drain.

If this trait is intended to allow to not need mundane food, then adding vitamins to it would allow that.

@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Nov 14, 2024
@Maleclypse Maleclypse merged commit 64fa49b into CleverRaven:master Nov 15, 2024
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@Standing-Storm Standing-Storm deleted the senoy-sansenoy-semangelof branch November 15, 2024 04:04
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