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Pruning the old to-hit
syntax - Part 9
#76327
Conversation
Legit looking failures.
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They look legit, and they're the reason I'm not doing anything with this PR, but I don't know whether they actually are legit. From my understanding, unarmed weapons do not use What this means is either unarmed weapons do use As such, there's a problem of... it looks like unarmed weapons have two separate DPS values at once - one when wielded, and one when worn. This is bad. |
@anothersimulacrum I think you might be the best person to answer the above question. |
To-hit is not applied when using worn weapons. I think this should be considered a bug. Hit is determined: Line 613 in 11886ea
Worn weapons enter the equation: Lines 775 to 786 in 11886ea
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Summary
None
Purpose of change
Continuation from #76281
Describe the solution
Worth to point out that I also removed damage values from a bunch of stuff that didn't have a defined
to_hit
anyway, as a bunch of apparel was doing damage where it should not have in any reasonable situation done soAffected files:
armor\cardboard.json
armor\exotic.json
armor\eyewear.json
armor\head_attachments.json
armor\helmets.json
armor\hoods.json
armor\integrated.json
armor\jewelry.json
armor\legs_armor.json
armor\masks.json
armor\pets_dog_armor.json
armor\storage.json
Describe alternatives you've considered
Testing
Additional context
The next PR should finish off the
armor
folder