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Everything has been outlined in the conversation here #76327 (comment)
But the TLDR is - unarmed weapons when worn do not account for to_hit, while when wielded they do. This makes the DPS displays and tests unreliable, and allows the player to minmax-swap wielding or wearing the weapon depending on what is better.
Attach save file
N/A
Steps to reproduce
N/A? I do not know how to test DPS of an item in game when the DPS display is lying
You just gotta dig into the sourcecode
Expected behavior
Weapon's to_hit should always be taken into account
Screenshots
No response
Versions and configuration
N/A
Additional context
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
Everything has been outlined in the conversation here #76327 (comment)
But the TLDR is - unarmed weapons when worn do not account for
to_hit
, while when wielded they do. This makes the DPS displays and tests unreliable, and allows the player to minmax-swap wielding or wearing the weapon depending on what is better.Attach save file
N/A
Steps to reproduce
N/A? I do not know how to test DPS of an item in game when the DPS display is lying
You just gotta dig into the sourcecode
Expected behavior
Weapon's
to_hit
should always be taken into accountScreenshots
No response
Versions and configuration
N/A
Additional context
No response
The text was updated successfully, but these errors were encountered: