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[ Xedra Evolved ] Make Level 5 Alchemy recipes #69278
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@@ -1,7 +1,16 @@ | ||
{ | ||
"id": "emit_salamander_heat", | ||
"type": "emit", | ||
"field": "fd_salamander_heat", | ||
"intensity": 3, | ||
"qty": 50 | ||
} | ||
[ | ||
{ | ||
"id": "emit_salamander_heat", | ||
"type": "emit", | ||
"field": "fd_salamander_heat", | ||
"intensity": 3, | ||
"qty": 50 | ||
}, | ||
{ | ||
"id": "emit_ginseng_scream", | ||
"type": "emit", | ||
"field": "fd_ginseng_scream", | ||
"intensity": 1, | ||
"qty": 5 | ||
} | ||
] |
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@@ -136,5 +136,43 @@ | |||||||||
"priority": -1, | ||||||||||
"half_life": "20 minutes", | ||||||||||
"phase": "gas" | ||||||||||
}, | ||||||||||
{ | ||||||||||
"type": "field_type", | ||||||||||
"id": "fd_ginseng_scream", | ||||||||||
"immune_mtypes": [ "mon_ginseng_protector" ], | ||||||||||
"priority": 2, | ||||||||||
"intensity_levels": | ||||||||||
[ | ||||||||||
{ "name": "ginseng_scream", | ||||||||||
"sym": "^", | ||||||||||
"color": "brown", | ||||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. [JSON & C++ formatters] reported by reviewdog 🐶
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"dangerous": true, | ||||||||||
"move_cost": 120, | ||||||||||
"effects": | ||||||||||
[ | ||||||||||
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{ | ||||||||||
"effect_id": "warbled", | ||||||||||
"min_duration": "1 minutes", | ||||||||||
"max_duration": "72 hours", // Effect duration randomized between min and max duration | ||||||||||
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"intensity": 1, | ||||||||||
"body_part": "head", | ||||||||||
"immune_inside_vehicle": true, | ||||||||||
"message": "You're vision shakes as the air warbles!", | ||||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Unless it's intended to be "You are vision", this "You're vision" should be "Your vision" instead
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"message_npc": "<npcname> is sonically battered!", | ||||||||||
"message_type": "bad", | ||||||||||
"immunity_data": { | ||||||||||
"flags": [ "DEAF" ] | ||||||||||
} | ||||||||||
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} | ||||||||||
] | ||||||||||
} | ||||||||||
], | ||||||||||
"decay_amount_factor": 2, // The field's rain decay amount is divided by this when processing the field, the rain decay is a function of the weather type's precipitation class: very_light = 5s, light = 15s, heavy = 45 s | ||||||||||
"half_life": "3 minutes", // If above 0 the field will disappear after two half-lifes on average | ||||||||||
"percent_spread": 90, // The field must succeed on a `rng( 1, 100 - local windpower ) > percent_spread` roll to spread. The field must have a non-zero spread percent and the GAS phase to be eligible to spread in the first place | ||||||||||
"phase": "gas", // Phase of the field. Gases can spread after spawning and can be spawned out of emitters through impassable terrain with the PERMEABLE flag | ||||||||||
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"display_items": true, | ||||||||||
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"display_field": true | ||||||||||
} | ||||||||||
] |
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[JSON & C++ formatters] reported by reviewdog 🐶