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life crystals are no longer unlimited range #6023
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if you're dead set on having it be nerfed so it's not as strong as a death alarm, make it so it works on-station instead of 7 tiles of range
the speed of which this went from an ooc discussion to a pr makes it feel incredibly kneejerk but whatever
its what every Product manager dreams off, Time to market < 1 day |
Funnily enough, the death alarm isn't even all that powerful. It only works if there's comms present.
All it does is temporarily summon a radio headset that doesn't even have fallback communication at all. In other words, if you're at Surt or some off-site area of some sort - in one of the places where you would reasonably want a death alarm, it wouldn't really work. This PR basically makes it so that if you died at Surt and there was nobody else spending time around Surt, you're pretty much fucked and out of the round with that character. The life crystal would also require that someone be near it to notice the broken life crystal to even notice. I've seen cases where people aren't even hanging out at medical's lobby at all and there's just a broken crystal there unnoticed. |
But then the question becomes, should it be a loadout item? |
Considering that ultimately, Cit-RP describes itself as "slice of life" on the hub, and antags aren't really a thing outside of events, why should we make it harder for dead bodies to be discovered to begin with? |
I am personally of the opinion that if explo (or off station mining) dies, they deserve to be dead and taken out of the round. plus, if you go out alone you clearly dont want to be revived fast, |
I would rather fix the transcore than have the life crystal play an interplanetary instant transmission trinket |
Then fix it. I'd rather we create new solutions to these problems before we decide to nerf something. For instance, the Surt mining base could have any form of communication to inform those in the facility that something bad happened. |
I'm against this PR for the reason of: It causes a very high risk of characters being PKed due to their bodies not be discovered. The mechanical point of wearing the life crystal is so it notifies off site cloning of your demise when you are off site, not to notify the station. |
This is just a bad take. Even on the more gamer servers where death (even RR) is a consistently expected possibility they have ways of preventing "you have died of lag on lavaland, suffer eternally with no way for others to know". Here it's even less reasonable, since RR is avoided in general because it's not conducive to the kind of RP. If you want to play someone who gets punished for dying, just grab the DNC quirk or don't grab a crystal. |
the point of this PR is to unmake the life crystal a magic "rub your finger against me and I know if you die through space and time no matter where" |
#6025 is another alternative |
PKs (outside of admin intervention) are entirely a player choice. Just dying out as a miner/explo doesn't mean your character permanently dies, that's why you have to file a DNR to keep NanoTrasen from cloning you. The reason this change was made is because people were using the fluff item for notifying off site cloning as a ghetto death alarm because the item was shitcoded by VORE, and therefore didn't actually check if it was being worn by it's wearer when it breaks if the wearer dies, so people could leave them in the lobby of Medical and if they shattered, Medical knew they died. |
gamers stop testmerging prs that are under discussion |
About The Pull Request
Why It's Good For The Game
why life crystals should be nerfed:
Changelog
🆑
tweak: tweaked life crystals working over unlimited range
/:cl: