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Makes bananium, silencium actually spawnable - retypes chitin to be a…
… material (#6018)
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
/datum/material/copper | ||
id = "copper" | ||
id = MAT_COPPER | ||
name = "copper" | ||
icon_colour = "#b45c13" | ||
weight = 15 | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
/datum/material/chitin | ||
id = MAT_CHITIN | ||
name = "chitin" | ||
stack_type = /obj/item/stack/material/chitin | ||
integrity = 150 | ||
icon_colour = "#6b5337" | ||
explosion_resistance = 10 | ||
hardness = 75 //hee hoo bugblades. | ||
weight = 15 | ||
protectiveness = 20 | ||
conductive = 0 | ||
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2) | ||
radiation_resistance = 10 //roach logic | ||
tgui_icon_key = "greyhide" | ||
sheet_singular_name = "plate" | ||
sheet_plural_name = "plates" |
35 changes: 33 additions & 2 deletions
35
code/modules/materials/definitions/special/clown_planet.dm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,44 @@ | ||
/datum/material/bananium | ||
id = MAT_BANANIUM | ||
name = "bananium" | ||
stack_type = /obj/item/stack/material/bananium | ||
integrity = 200 | ||
icon_colour = "#fff127" | ||
explosion_resistance = 25 | ||
hardness = 5 //pretty sure something rubbery isn't that sharp | ||
weight = 30 // potent blunt weapons. | ||
opacity = 0.8 | ||
protectiveness = 50 // boing. | ||
reflectivity = 0.2 // boing. | ||
negation = 5 // boing. | ||
conductive = 0 // described as rubbery and a good insulator | ||
conductivity = 0 | ||
stack_origin_tech = list(TECH_MATERIAL = 5, TECH_ILLEGAL = 3) | ||
radiation_resistance = 20 //not as good as lead but still pretty good | ||
tgui_icon_key = "bananium" | ||
|
||
/datum/material/bananium/generate_recipes() | ||
. = ..() | ||
. += create_stack_recipe_datum(category = "statues", name = "bananium statue", product = /obj/structure/statue/bananium, cost = 10, time = 2 SECONDS) | ||
. += create_stack_recipe_datum(category = "statues", name = "clown statue", product = /obj/structure/statue/bananium/clown, cost = 10, time = 2 SECONDS) | ||
. += create_stack_recipe_datum(name = "bananium floor tiles", product = /obj/item/stack/tile/bananium, amount = 4) | ||
. += create_stack_recipe_datum(name = "bananium floor tiles", cost = 1, product = /obj/item/stack/tile/bananium, amount = 4) | ||
|
||
/datum/material/silencium | ||
id = MAT_SILENCIUM | ||
name = "silencium" | ||
stack_type = /obj/item/stack/material/silencium | ||
integrity = 400 | ||
melting_point = 12000 //described as a good heatsink | ||
icon_colour = "#d3d3d3" | ||
explosion_resistance = 10 //described as brittle but probably not like glass | ||
hardness = 100 //sharp as durasteel | ||
weight = 20 | ||
protectiveness = 55 // described as dense and sturdy | ||
conductivity = 30 //heatsink | ||
stack_origin_tech = list(TECH_MATERIAL = 7, TECH_ILLEGAL = 1) | ||
radiation_resistance = 15 | ||
tgui_icon_key = "silencium" | ||
|
||
/datum/material/silencium/generate_recipes() | ||
. = ..() | ||
. += create_stack_recipe_datum(name = "silencium floor tiles", product = /obj/item/stack/tile/silencium, amount = 4) | ||
. += create_stack_recipe_datum(name = "silencium floor tiles", cost = 1, product = /obj/item/stack/tile/silencium, amount = 4) |
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