Releases
v0.3.0-beta
Motion controller compensation, overlay overhaul, pose modifier, improved general stability, bugfixes
Version 0.3.0
Motion controller interaction
added ability to compensate controller position (experimental)
improved interaction profile path suggestion
Graphical overlay
improved stability/compatibility
internal refactoring
prepared for (potential) future use of in-game menu
Pose modifier (experimental)
added option to increase or decrease the level of compensation for each degree of freedom separately
modify MC effect with tracker and/or hmd as manipulation point
Keyboard input
added modifier key(s) for faster in-game filter and cor position modification
added NONE
key to deactivate shortcut
MmfReader
added ability to write values to csv file
Bugfixes
simplified/improved handling of in-game recenter events
added support for X-Plane 12
modified mc application technique to avoid glitching at XR_ERROR_TIME_INVALID on calling xrLocateSpace
Miscellaneous
renamed some config file keys to (hopefully) improve readability
added config option to enable verbose (debug level) logging, including toggle keyboard shortcut
added configurable constant pitch offset for virtual trackers
increased default tolerance for eye/pose reconstruction cache to 500ms (only when installing without previous default config file present)
Known issues
compensation of motion controller pose does not work properly in MSFS main menu (controller movement gets blocked)
graphical overlay
MSFS hangs on shut down from within VR after having activated the overlay (workaround: switch to 2D before exiting or do not use overlay)
marker shows jiggling artifact when used in combination with varjo foveated or quad views API layer and turbo mode enabled
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