Releases: AscensionGameDev/Intersect-Engine
Releases · AscensionGameDev/Intersect-Engine
0.8.0-beta.4
What's Changed
Full Changelog: v0.8.0-beta.3...v0.8.0-beta.4
0.8.0-beta.3
What's Changed
- Allow reverse proxies to pass forwarded headers allowing for api access without disabling https redirection middleware by @jcsnider in #1937
Full Changelog: v0.8.0-beta.2...v0.8.0-beta.3
0.8.0-beta.2
Full Changelog: v0.8.0-beta.1...v0.8.0-beta.2
0.8.0-beta.1
What's Changed
Full Changelog: v0.7.2-beta.65...v0.8.0-beta.1
0.7.2-beta.65
What's Changed
Full Changelog: v0.7.2-beta.64...v0.7.2-beta.65
0.7.2-beta.64
What's Changed
- fix: Potential NREs on Player.CraftingState by @Cheshire92 in #1919
Full Changelog: v0.7.2-beta.63...v0.7.2-beta.64
0.7.2-beta.63
What's Changed
- fix: Potential IndexOutOfRangeException on Entity.DetermineRenderOrder by @Cheshire92 in #1921
Full Changelog: v0.7.2-beta.62...v0.7.2-beta.63
0.7.2-beta.62
What's Changed
- fix infinite mouse loading on item editor by @WeylonSantana in #1924
Full Changelog: v0.7.2-beta.61...v0.7.2-beta.62
0.7.2-beta.61
What's Changed
- Fix NRE and Collection Modified Exceptions in Player.GetMaxVital by @Cheshire92 in #1917
Full Changelog: v0.7.2-beta.60...v0.7.2-beta.61
0.7.2-beta.60
What's Changed
- fix: Cache player party in Entity.Die to avoid Collection Modified Exceptions by @Cheshire92 in #1914
Full Changelog: v0.7.2-beta.59...v0.7.2-beta.60