Releases: AscensionGameDev/Intersect-Engine
Releases · AscensionGameDev/Intersect-Engine
0.7.2-beta.31
What's Changed
Full Changelog: v0.7.2-beta.30...v0.7.2-beta.31
0.7.2-beta.30
0.7.2-beta.29
What's Changed
- fix: don't target dead NPCs by @WeylonSantana in #1829
Full Changelog: v0.7.2-beta.28...v0.7.2-beta.29
0.7.2-beta.28
What's Changed
Full Changelog: v0.7.2-beta.27...v0.7.2-beta.28
0.7.2-beta.27
What's Changed
Full Changelog: v0.7.2-beta.26...v0.7.2-beta.27
0.7.2-beta.26
What's Changed
Full Changelog: v0.7.2-beta.25...v0.7.2-beta.26
0.7.2-beta.25
What's Changed
- avoid description window to delete control twice by @WeylonSantana in #1835
- avoid blocking with shield packets flood by @WeylonSantana in #1838
Full Changelog: v0.7.2-beta.23...v0.7.2-beta.25
0.7.2-beta.24
What's Changed
- Introduce new /helptest command to auto build PRs and request help with testing fixes by @jcsnider in #1853
- 1865: Support mice XButtons in mice input handlers by @AlexVild in #1866
- avoid description window to delete control twice by @WeylonSantana in #1835
Full Changelog: v0.7.2-beta.22...v0.7.2-beta.24
0.7.2-beta.23
What's Changed
- Introduce new /helptest command to auto build PRs and request help with testing fixes by @jcsnider in #1853
- 1865: Support mice XButtons in mice input handlers by @AlexVild in #1866
Full Changelog: v0.7.2-beta.22...v0.7.2-beta.23
0.7.2-beta.22
What's Changed
- Fix possible excessive cpu usage due to abandoned maps still being considered active by @jcsnider in #1845
Full Changelog: v0.7.2-beta.21...v0.7.2-beta.22