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Overmap resprite #606
Overmap resprite #606
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Opening as a draft for feedback |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself. |
About The Pull Request
I totally didn't forget that this branch existed until looking at it last week.
Anyways, this does what it says on the title. This PR is a resprite of the overmap to fit in better with the rest of our UI's. Also did this because the normal overmap is boring as hell and the sprites are kind of ass. Overmap hazards now have also been given slight animations or have been replaced with a completely animated sprite, see testing video for what im talking about.
Credit goes to shiptest for the carp sprites and inspiration, Thanks guys.
How Does This Help Gameplay?
Piloting the ship is so much awesomer now dude, trust me, you're not drowning in a sea of blue anymore either because the background is now this cool black gradient thing wow!
How Does This Help Roleplay?
Minimal impact on RP.
Proof of Testing
Screenshots/Videos
Before
2024-07-18.21-58-44.mp4
After
2024-07-18.21-49-05.mp4
Changelog
🆑
imageadd: Resprited the overmap and the associated objects/hazards.
/:cl: