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Vky #3

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e7b3fbb
Solved a couple of annoying bugs, still doing Grievious Wounds
Malphaet Jun 27, 2018
b5dbea5
Grievious Wounds FINALLY finished
Malphaet Jun 27, 2018
31b533b
Ugly shield went inside my readme
Malphaet Jun 27, 2018
b26421f
Oubli de base-Volonte
Malphaet Jun 27, 2018
511372b
Autoidented
Malphaet Jun 27, 2018
a9877cb
Couple cleanup here and there, plus dice template
Malphaet Jun 27, 2018
b0c8c5e
Dice templates
Malphaet Jun 28, 2018
ed43743
Aestetic and Qol updates
Malphaet Jun 28, 2018
9905206
Bugsquash & pretty names
Malphaet Jun 28, 2018
65f0119
css overhaul
Malphaet Jun 30, 2018
d82f714
Css for init & underscore
Malphaet Jun 30, 2018
5bef1d8
added forall and threshold to the sheet
Malphaet Jul 6, 2018
6774f37
Wtf, crit corrected I guess ?
Malphaet Jul 8, 2018
725d4f8
x2 dodge and init
Malphaet Jul 8, 2018
3830a2e
QoL
Malphaet Aug 8, 2018
75bacbd
Intermediate commit
Malphaet Oct 1, 2018
4de85cd
Test/auto_generate helper
Malphaet Oct 2, 2018
2528d70
Intermediate commit, still upgrading the generator
Malphaet Oct 3, 2018
3573752
Merge branch 'master' of github.com:Cocobug/sys_d10
Malphaet Oct 3, 2018
b194422
Updated tests for skillgenerator
Malphaet Oct 4, 2018
5426223
Moving code around
Malphaet Oct 4, 2018
aa983a3
Wrapup of the reroll, still a lot to do
Malphaet Oct 4, 2018
674db12
The good ol'
Malphaet Oct 4, 2018
760966d
Nearly completed and tested
Malphaet Oct 5, 2018
0503abc
Working with the minitest module
Malphaet Oct 5, 2018
360eacd
Tests well implemented
Malphaet Oct 6, 2018
9a00cc2
Tests looks good
Malphaet Oct 6, 2018
c9672ec
Adding the parser
Malphaet Oct 6, 2018
b1663c3
Parser finished, just to test
Malphaet Oct 7, 2018
98288ba
Added the parser, still more testing to do
Malphaet Oct 8, 2018
f5265f7
Last test conclusive, testing live
Malphaet Oct 9, 2018
a551021
Reverted a horrendous atom mitake
Malphaet Oct 9, 2018
23ce4f9
Finished to roll back a mistake
Malphaet Oct 9, 2018
b1dd0f4
Progressively testing all changes to live
Malphaet Oct 9, 2018
4c6b3bf
Fixed some minor things in the generation
Malphaet Oct 11, 2018
39e7cd9
Finally added the Transcendance and Crit level
Malphaet Oct 11, 2018
f375cdf
Transcendance to dice throws
Malphaet Oct 17, 2018
733972c
Corrected transcendance; added (crit)
Malphaet Nov 5, 2018
02ee10c
Added another damage box
Malphaet Nov 10, 2018
4593c51
Hideous patch, not helper.py friendly
Malphaet Dec 16, 2018
89e0497
Corrected silly test bug
Malphaet Jul 11, 2019
3ed2c2d
Added % damage dealt and received
Malphaet Jul 11, 2019
ed44988
Started the generation process
Jan 19, 2020
d386201
ugly gen
Malphaet Jan 21, 2020
ee51947
Huge refactor of the generator
Jan 22, 2020
97bbea1
Starting to implement gen
Malphaet Jan 23, 2020
9f298f8
Movearound
Malphaet Jan 23, 2020
2840646
Fixed the gen
Malphaet Jan 23, 2020
8c3fac5
Couple cosmetic changes
Malphaet Jan 23, 2020
16d43ae
Purged the non-cyberpunk
Malphaet Jan 31, 2020
d5bd131
Bit fixup
Malphaet Feb 2, 2020
a7c3dc7
Semi Functional Weaponry
Malphaet Mar 20, 2021
d291508
Working Ammory
Malphaet Mar 20, 2021
5eae4f0
Added Munitions Solides
Malphaet Mar 20, 2021
f53fe21
Consumables
Malphaet Mar 21, 2021
742e093
Tryout of full auto gen
Malphaet Mar 31, 2021
df97d0e
Full automatism on customs
Malphaet Mar 31, 2021
6516c98
Added Subskills
Malphaet Mar 31, 2021
b0edc9c
Actual correction of superskill
Malphaet Apr 13, 2021
868fa87
Generator shitshow
Malphaet Dec 1, 2021
17ac2de
Cleanup
Malphaet Dec 2, 2021
86335f4
Some spellchecks
Malphaet Dec 2, 2021
7813de6
Text adjustments for French langugage
vkyfox Dec 2, 2021
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118 changes: 117 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
@@ -1 +1,117 @@
test.js
test.js
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class

# C extensions
*.so

# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST

# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec

# Installer logs
pip-log.txt
pip-delete-this-directory.txt

# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
.hypothesis/
.pytest_cache/

# Translations
*.mo
*.pot

# Django stuff:
*.log
local_settings.py
db.sqlite3

# Flask stuff:
instance/
.webassets-cache

# Scrapy stuff:
.scrapy

# Sphinx documentation
docs/_build/

# PyBuilder
target/

# Jupyter Notebook
.ipynb_checkpoints

# IPython
profile_default/
ipython_config.py

# pyenv
.python-version

# celery beat schedule file
celerybeat-schedule

# SageMath parsed files
*.sage.py

# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/

# Spyder project settings
.spyderproject
.spyproject

# Rope project settings
.ropeproject

# mkdocs documentation
/site

# mypy
.mypy_cache/
.dmypy.json
dmypy.json
.idea/vcs.xml
.idea/sys_d10.iml
.idea/modules.xml
.idea/misc.xml
.idea/inspectionProfiles/profiles_settings.xml
3 changes: 3 additions & 0 deletions .gitmodules
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
[submodule "minitest"]
path = helpers/minitest
url = [email protected]:Malphaet/minitest.git
16 changes: 8 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
## Introduction
Vous trouverez ici la feuille de personnage type pour le système D10. Cette feuille a été crée pour fonctionner avec Roll20.

##Macros roll20
## Macros roll20
Peuvent etre utile a modifier ou récuperer:
- ```shieldLife_Points / shieldLife_Points_max``` : Points de Vie
- ```shieldEndurance_Points / shieldEndurance_Points_max``` : Points de fatigue
- ```shieldgeneral_item_weapon1``` : La valeur de dégats de l'arme 1
- ```shieldgeneral_item_weapon1_name``` : Le nom de l'arme 1
- ```shieldgeneral_effective_weapon1``` : La valeur de dégats de l'arme 1 si elle est activée; 0 sinon
- ```shieldbase_damage_dices``` : La base de dégats offensif (a priori, rien sauf compétence particulière)
- ```shieldexal_damage_dices``` : Le modificateur de dégats (Un bonus de charge, un buff de dégats temporaires)
- ```Life_Points / Life_Points_maximum``` : Points de Vie
- ```Endurance_Points / Endurance_Points_maximum``` : Points de fatigue
- ```general_item_weapon1``` : La valeur de dégats de l'arme 1
- ```general_item_weapon1_name``` : Le nom de l'arme 1
- ```general_effective_weapon1``` : La valeur de dégats de l'arme 1 si elle est activée; 0 sinon
- ```base_damage_dices``` : La base de dégats offensif (a priori, rien sauf compétence particulière)
- ```exal_damage_dices``` : Le modificateur de dégats (Un bonus de charge, un buff de dégats temporaires)

Exemple (avec chatSetAttr) [chatSetAttr](https://github.com/Roll20/roll20-api-scripts/blob/master/ChatSetAttr/README.md):
- ```!setattr --sel --Life_Points|21```
Expand Down
58 changes: 0 additions & 58 deletions Skills.txt

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85 changes: 0 additions & 85 deletions Todo and utils.txt

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