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Automatic changelog generation for PR BeeStation#9337 [ci skip]
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ss13-beebot committed Nov 5, 2023
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author: Rukofamicom
delete-after: true
changes:
- rscadd: Adds a new "Large" weight class for items, between normal and bulky. Largel
items fit inside of backpacks, but take up twice as much space as normal items
do.
- balance: Several normal items have been changed to Large, including boxes, guns,
stun batons, and a variety of other items without major balance implications.
- tweak: Belts of all varieties are now bulky items and no longer fit into backpacks.
- tweak: Boxes have had their storage capacity reduced dramatically so that the
space they take up inside of a bag matches the amount of storage space they
have inside.
- tweak: The emergency internals box that all players spawn with is smaller than
most other boxes, but may only store emergency equipment and tiny items.
- tweak: All backpacks have had an increase in their base storage capacity to make
up for the loss of storage space in your roundstart box.
- tweak: Fanny packs have had their storage capacity increased from 3 slots to 5,
and may now hold normal sized items. Fanny packs are primarily craftable by
botanists and are considered belts.
- tweak: All other belts now have 7 slots if they didn't already, this most notably
impacts security officers who will find their belts have 2 additional slots.
- tweak: Most security personnel now spawn with a loaded belt instead of a loose
baton, cuffs and flash.
- tweak: Detectives now spawn with a 5-slot "utility" belt that holds some of their
tools that were previously loose. This belt is actually just a renamed fanny
pack and can hold anything they want however.
- tweak: Holsters now have one less slot, and may hold loose bullets instead of
only full clips. Detective holsters no longer spawn pre-loaded with ammo.
- tweak: Boxes of shotgun ammo no longer fit in sec belts, however individual shotgun
shells do.
- tweak: Medkits are now large items instead of bulky and can fit into bags again.
These same medkits no longer fit in suit slots or belt slots.
- tweak: The extra large medkit that several medical roles spawn with is now a "doctor's
bag". The doctor's bag fits in in the suit slot of all labcoats, including those
previously excluded from storing medkits.
- tweak: Compressed matter cartridges now fit inside of construction bags
- tweak: The emergency survival boxes everyone spawns with have a new icon showing
they contain an emergency O2 tank.
- code_imp: Adds a new procs to `obj/item/` for increasing and decreasing weight
by one class

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