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Automatic changelog generation for PR BeeStation#9337 [ci skip]
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author: Rukofamicom | ||
delete-after: true | ||
changes: | ||
- rscadd: Adds a new "Large" weight class for items, between normal and bulky. Largel | ||
items fit inside of backpacks, but take up twice as much space as normal items | ||
do. | ||
- balance: Several normal items have been changed to Large, including boxes, guns, | ||
stun batons, and a variety of other items without major balance implications. | ||
- tweak: Belts of all varieties are now bulky items and no longer fit into backpacks. | ||
- tweak: Boxes have had their storage capacity reduced dramatically so that the | ||
space they take up inside of a bag matches the amount of storage space they | ||
have inside. | ||
- tweak: The emergency internals box that all players spawn with is smaller than | ||
most other boxes, but may only store emergency equipment and tiny items. | ||
- tweak: All backpacks have had an increase in their base storage capacity to make | ||
up for the loss of storage space in your roundstart box. | ||
- tweak: Fanny packs have had their storage capacity increased from 3 slots to 5, | ||
and may now hold normal sized items. Fanny packs are primarily craftable by | ||
botanists and are considered belts. | ||
- tweak: All other belts now have 7 slots if they didn't already, this most notably | ||
impacts security officers who will find their belts have 2 additional slots. | ||
- tweak: Most security personnel now spawn with a loaded belt instead of a loose | ||
baton, cuffs and flash. | ||
- tweak: Detectives now spawn with a 5-slot "utility" belt that holds some of their | ||
tools that were previously loose. This belt is actually just a renamed fanny | ||
pack and can hold anything they want however. | ||
- tweak: Holsters now have one less slot, and may hold loose bullets instead of | ||
only full clips. Detective holsters no longer spawn pre-loaded with ammo. | ||
- tweak: Boxes of shotgun ammo no longer fit in sec belts, however individual shotgun | ||
shells do. | ||
- tweak: Medkits are now large items instead of bulky and can fit into bags again. | ||
These same medkits no longer fit in suit slots or belt slots. | ||
- tweak: The extra large medkit that several medical roles spawn with is now a "doctor's | ||
bag". The doctor's bag fits in in the suit slot of all labcoats, including those | ||
previously excluded from storing medkits. | ||
- tweak: Compressed matter cartridges now fit inside of construction bags | ||
- tweak: The emergency survival boxes everyone spawns with have a new icon showing | ||
they contain an emergency O2 tank. | ||
- code_imp: Adds a new procs to `obj/item/` for increasing and decreasing weight | ||
by one class |