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Inventory adjustments (BeeStation#9337)
* Initial ballpark numbers * tweaks value * Update backpack.dm * adjusts storage implant * storage implant is back to old values * Increases bag sizes across the board * Revert "Increases bag sizes across the board" This reverts commit 46bd592. * Update belt.dm * Detective tweaks Detective has a disproportionate amount of large equipment to carry around, and this helps to enable them to do so. * Cigar cases are now small * Revert "Revert "Increases bag sizes across the board"" This reverts commit ae6e520. * Family heirloom buffed * Revert "Family heirloom buffed" This reverts commit 994efde. * Re-updates family heirloom * Updates internals boxes Survival boxes are small Hold up to 5 items Can only hold survival items No more crowbar in miner box Can be collapsed and rebuilt into a normal box if someone so wishes, but this will improve the experience for the vast majority of players like this. * Security belts Security belts now have 7 slots Officers, Warden and HoS start with loaded sec belts instead of nearly a full belt's worth of loose tools * Revert "Cigar cases are now small" This reverts commit eca35b8. * Revert "Re-updates family heirloom" This reverts commit 05dd0aa. * Creates WEIGHT_CLASS_LARGE * Belts are now bulky * Boxes are now large and hold up to a maximum capacity of 8 * Duffel to 40 * Belts can all hold 7 large items Exception to fanny pack which can hold 5 small items, * Update belt.dm * Briefcases can now hold 28 items too * Bigifies various items * fixes storage implant * tidying up * Helps if bags can actually hold large items * Security survival box is now small * Fixes clown survival box * New icon for survival boxes Also cleans up security box a bit. * Medkits reversion (mostly) Large and fits in bags, but not in belt/coat slots. Doctor's bag is still bulky and fits in coat/belt slots. Doctor's bag sprite is now forced over basic medkit sprite. * All labcoats are now equal. All labcoats now benefit equally * Compressed matter in construction bags * fixes internals boxes not calling up the chain * Max of three rows of items in bags Requested by Bacon * fixes examine for large items * Updates some files that use weight class * Updates more files that use weight class * Fixes detective revolver * Fixes compression kit and improves its logic * whoops * properly implements exception_hold * Fixes safe and supressor * FIxes combat medkit * Update pockets.dm
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