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SnapNet Blog: Netcode Architectures
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0xFA11 authored Sep 29, 2024
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- [Real Time Multiplayer in HTML5](http://buildnewgames.com/real-time-multiplayer/) - Sven Bergström's multiplayer game development on the web guide.
- [Replication in Networked Games](https://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1/) - Mikola Lysenko's replication articles for JavaScript-based multiplayer.
- [Rollback Networking in INVERSUS](http://blog.hypersect.com/rollback-networking-in-inversus/) - Ryan Juckett's post on a peer-to-peer rollback system in multiplayer.
- [SnapNet Blog](https://www.snapnet.dev/blog/) - Netcode Architectures (lockstep, rollback, snapshot interpolation, Tribes') by Jay Mattis.
- [Source Multiplayer Networking](https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) - Valve's Source engine wiki including advanced game networking topics.
- [Sync Host Overview](https://www.gamedevs.org/uploads/introduction-to-sync-host.pdf) - A slide deck covering Sync Host architecture by Peter Kao from Insomniac Games.
- [Tech-Stack of the Ultima Online Servers](https://www.quora.com/What-was-the-technology-stack-driving-the-original-Ultima-Online-servers) - A summary of UO tech-stack by Raph Koster and Brian Crowder.
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