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Unreal Engine Multiplayer Network Compendium
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0xFA11 authored Sep 29, 2024
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- [Unreal Engine 1 Netcode](https://docs.google.com/document/d/1KGLbEfHsWANTTgUqfK6rkpFYDGvnZYj-BN18sxq6LPY) - Historical paper on netcode in UE1 (and Unreal Tournament) by Tim Sweeney.
- [Unreal Engine 3 Networking & Replication](https://api.unrealengine.com/udk/Three/ReplicationHome.html) - Historical UE3 game networking from the old wiki.
- [Unreal Engine 4 Framework & Network](http://www.nafonso.com/home/unreal-framework-network) - A look into Unreal game networking framework by Nuno Afonso.
- [Unreal Engine 4 Network Compendium](http://cedric-neukirchen.net/Downloads/Compendium/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen.pdf) - A summary of Unreal game networking by Cedric Neukirchen.
- [Unreal Engine 4 Networking and Multiplayer](https://docs.unrealengine.com/en-us/Gameplay/Networking) - Official UE4 game networking framework docs from the wiki.
- [Unreal Engine Multiplayer Network Compendium](https://cedric-neukirchen.net/docs/category/multiplayer-network-compendium/) - Introduction to Unreal multiplayer by Cedric Neukirchen.
- [Valorant's 128-Tick Servers](https://technology.riotgames.com/news/valorants-128-tick-servers) - Server runtime optimization techniques in-depth by Brent Randall.
- RU [Как мы писали сетевой код мобильного PvP шутера](https://habr.com/ru/company/pixonic/blog/415959/) - Pixonic о клиенте в быстром шутере.

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