Partial updates on remote textures #394
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Context
It is probably the relevant issue: zwin-project/zwin#17
The issue is slow texture updates. The slowing depend on a window size due to full window update instead of its partial damaged rectangles.
Summary
znr_gl_texture_sub_image_2d
that maps to theglTexSubImage2D
on a remote side. It is done with the same way as existedznr_gl_texture_image_2d
that maps to theglTexImage2D
.zn_view
and thezn_view_child
for indicating that a full texture was loaded, and it is ready for the partial updates.zna_base_unit_read_wlr_texture
. It checks the flag and does full texture update or partial.How to check the behavior