Experimental Real-Time 3D rendering engine based on the modern Vulkan API.
Supports Vulkan-Raytracing !!! (if your GPU drivers support the needed vulkan extensions)
Old university project, a lot of bad code, lots of warnings and Italian comments xD
This is a project developed with Visual Studio and targeting Windows SDKs. The code itself is cross-platform by design but the build system is Windows specific.
Ideally, this codebase should use Cmake and rely on it to generate build configurations for different IDEs and Operating Systems.
This project does not use CMAKE so have fun doing some tedious manual work...
- Install Visual Studio, latest is better.
- Install the latest Vulkan SDK, this project was ok with 1.2 but should work also with 1.3.
- Clone the repo.
- Download and extract the Data folder in the main directory.
- Go inside VkEngine/Shaders and fix all .bat SPIRV scripts, checking that they match your Vulkan SDK installation.
- Run all scripts and compile all the shaders.
- Open the project with VS, update the solution to latest Windows SDK.
- Check all include and lib dirs in each project configuration inside VS.
- Is important that the vulkan-1.lib, vulkan.h and glfw3.lib are reachable.
- Check that Editor is set as startup project.
- Press Play and if it gives errors have fun debugging :D
With newer versions of Vulkan there might be new Validation layer errors shown if runned in debug mode.
// TODO here