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Ai fix2 #1274

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Ai fix2 #1274

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gugus
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@gugus gugus commented Mar 5, 2014

@zinnschlag
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That does not merge cleanly.

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gugus commented Mar 5, 2014

:(

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What is the state on this one?

Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
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gugus commented Mar 20, 2014

I have troubles with my ISP, and I can't push anything on github, nor retrieve latest master. You can either wait for my internet to come back to normal (around the beginning april according to my ISP) or merge it yourself (should not be too hard).

jefhai and others added 20 commits March 28, 2014 12:01
It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
Removed unused code
getBaseGold throws proper error
Gold is now put into inventory receivers when bribing.
…ed some comments as well. There may be opportunities for some optimization but left that out for now.
…n fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points.

There is still an unresolved issue where mGraph and mSCComp are being rebuilt unnecessarily.  The check mCell != cell in buildPath() is being triggered frequently. Not sure why.
…Fix2

Conflicts:
	apps/openmw/mwmechanics/aifollow.cpp
nikolaykasyanov pushed a commit to nikolaykasyanov/openmw that referenced this pull request Jun 3, 2017
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5 participants