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Zig bindings for SDL libs.

Getting started

Example build.zig:

pub fn build(b: *std.Build) !void {

    const exe = b.addExecutable(.{ ... });
    exe.linkLibC();

    const zsdl = b.dependency("zsdl", .{});
    exe.root_module.addImport("zsdl2", zsdl.module("zsdl2"));

    @import("zsdl").link_SDL2(exe);

    // Optionally use prebuilt libs instead of relying on system installed SDL...

    @import("zsdl").prebuilt.addLibraryPathsTo(exe);

    if (@import("zsdl").prebuilt.install_SDL2(b, target.result, .bin)) |install_sdl2_step| {
        b.getInstallStep().dependOn(install_sdl2_step);
    }
}

NOTE: If you want to use our prebuilt libraries also add the following to your build.zig.zon:

        .@"sdl2-prebuilt-macos" = .{
            .url = "https://github.com/zig-gamedev/sdl2-prebuilt-macos/archive/f14773fa3de719b3a399b854c31eb4139d63842f.tar.gz",
            .hash = "12205cb2da6fb4a7fcf28b9cd27b60aaf12f4d4a55be0260b1ae36eaf93ca5a99f03",
            .lazy = true,
        },
        .@"sdl2-prebuilt-x86_64-windows-gnu" = .{
            .url = "https://github.com/zig-gamedev/sdl2-prebuilt-x86_64-windows-gnu/archive/8143e2a5c28dbace399cbff14c3e8749a1afd418.tar.gz",
            .hash = "1220ade6b84d06d73bf83cef22c73ec4abc21a6d50b9f48875f348b7942c80dde11b",
            .lazy = true,
        },

Now in your code you may import and use zsdl2:

const std = @import("std");
const sdl = @import("zsdl2");

pub fn main() !void {
    ...
    try sdl.init(.{ .audio = true, .video = true });
    defer sdl.quit();

    const window = try sdl.Window.create(
        "zig-gamedev-window",
        sdl.Window.pos_undefined,
        sdl.Window.pos_undefined,
        600,
        600,
        .{ .opengl = true, .allow_highdpi = true },
    );
    defer window.destroy();
    ...
}