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Light-it-up

Simple 2D game by Construct 2

How to play: open index.html

Core Gameplay: When player starts, the whole scene will be completely dark. Any time player collects a star, the scene will light up for 2 sec. Player score 1 point each time he collects a star.

Gameplay Objects:
Star: Can light up scene and score point
Black Barrier: Block player's avater. When avater hits it, a 'Stuck' mark shows up to indicate.
Heart: Appear every 5 sec. Add time limit to 5 sec if player collects one.
Portal: Two-way portal that help player cross barrier instead of a detour.

Suppliment Trick:

  1. Player can press 'L' to force lighting up for 2 sec, with maximum 3 times usage in a game.
  2. Avatar appear on the opposite part across the scene if it goes beyond the boundary.

打开方式:使用Firefox浏览器打开index.html文件可以开始游戏

核心玩法:当玩家开始移动角色后,场景会完全变黑。每当角色吃掉一个星星,可以使场景点亮两秒。玩家分数为在限定时间内吃掉的星星总数。

要素讲解:
星星:可以点亮屏幕2s,同时也是分值标准。
心:每5s出现,保持存在2s。不会点亮屏幕,角色吃掉可以获得额外的5s奖励。
黑色障碍物:角色不可跨越,当角色接触,接触位置会出现“stuck”的标志。
传送门:每一对相同颜色的小圆点就是一个传送门,可以实现双向传送,缩短路程。

补充规则:
1、当玩家在场景变黑却无法想起星星位置的时候,可以按L键点亮场景2s。使用限制最大为3次,每十秒可以增加1次使用机会,使用次数以闪电图标在屏幕左上角显示。
2、当角色走出场景,便会直接移动到场景的另一端(类似吃豆人)

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Simple 2D game by Construct 2

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