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Weekly Changelog 2023-12-18 to 2023-12-25
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dseguin committed Dec 25, 2023
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Expand Up @@ -87,6 +87,7 @@ Allow for a "variant" field when using the add_trait effect
There's an ocean in the East (or wherever you set the json) now. NBD. Feel free to add content for it.
Make run_eocs/queue_eocs support variable objects
Protein bars now give character a psychological trauma
Adds sand to ocean beaches


## Content:
Expand Down Expand Up @@ -163,6 +164,13 @@ Add's more fungal insect monsters, fixes bugs I forgot in last PR.
Adds most kinds of Arisaka rifles to the game, cartridges, and item spawns.
update filter guide to indicate that flags were added as filter option following PR #70212
Adds .45 LC cowboy loads and ballistics data
Add a 1 cylinder diesel engine to the game.
Vehicles spawn on bridges
Added creatures to populate the new edge ocean.
This is a minor addition to the game, to be honest. It adds several new board games, some of them solitaire board games to the lone survivors, small counterparts to the chess and checkers set, loose pieces for both of them, ways to craft the standard sets and makeshift/handmade ones, which where also added as items. For fluff purposes, Homebrew character sheets with homebrew classes where also added. The board games consists of tabletop RPG sets, solitaire board games, two new deck of cards and jigsaw puzzles with national and international wonders and landmarks. Thank you all for the attention.
Allow the Nunez family to move to Tacoma Commune if you help them set it up.
added "rotates_to": "WALL" to f_ladder
I think I did it properly now. Attempted to fix the mess with pants in the professions, selecting roper variants rather than a random one. Gave the handyman/handywoman professions a generic tank top, instead of a camo or cheerleader one, added some female names for other professions such as the Lumberjack (Lumberjill), fixed issues with the holy symbol regarding some professions, selecting a proper variant, added a new profession (Asatru priest or priestess), and a new religious book, the Asatru Edda.


## Interface:
Expand Down Expand Up @@ -212,6 +220,8 @@ Show the mass of vitamins in food items
Melee weapons tell you your skill is too low to see melee values instead of just hiding them
Shows the starting location for a scenario when there is only one possible option.
Show language selection window in options menu
Hide AIM during directional prompts
Keep displaying selected outfit throughout chargen


## Mods:
Expand Down Expand Up @@ -298,6 +308,10 @@ Add Bombastic Perk compatibility to Defense Mode.
[Sky Island] teleporting items back home
[MoM] Change electrokinetic overload
[Sky Island] Allow selection of room teleport behavior
[MoM] lower channeling protocol PGS38 time
[MOM] Allow high nether attunement to induce hallucinations.
[MoM] Concentration reduces focus
[MoM] Reduce duration of random teleports from Nether Attunement


## Balance:
Expand Down Expand Up @@ -347,6 +361,9 @@ Fragile Clothing will degrade if its dealt damage larger than 15% its armor valu
Professions can start with specific recipes
Food irradiation slows food decay to a quarter, instead of making it last forever
Activity suit is actually waterproof, soft surfaces are less slippery, boomer ondeath effect can be resisted
bokken trains long swords
Cooldown to change character at a camp lowered
Reduces manhack weight (5kg to 1.5kg)


## Bugfixes:
Expand Down Expand Up @@ -448,6 +465,21 @@ prevent_death EOC can sometimes fail and lead to permadeath
Adds annotations to construction menu entries done indoors, in trees, and that require supporting walls.
Fix AIM allowing distant container interactions
Show correct bodypart in grabs
Use correct bionic tool for welding-based vehicle modifications
[MoM] Add valid false to everything missing it
makes satellite maps reveal ocean and shore tiles
[MoM] clamp Phase
[MoM] Fix Momentum Alteration
[MoM] Quell Walls
Vehicle parts check creature size, increases storage of dumpster and vehicle parts
Non-portable electric tools cause errors when used as pseudo-tools
3D draw point generation
Fix look around scrolling
Proficiency training works now again
Fix diluting concentrated hydrogen peroxide producing too little
Prevent softlock when sleeping in cramped spaces
Fix cabled-only pseudo-tools, part 2
Invalidate draw point cache if viewport size or position changes


## Performance:
Expand Down Expand Up @@ -502,6 +534,9 @@ Add u_has_proficiency to EoC conditions
JSON-ify hallucinations
Parameterize new geography changes to overmaps
Allow items to provide martial art techniques when not wielded
Remove hardcoded mapgen for fields
Simplify/jsonify NPC generation from npc classes
Consolidate `suspendable` and `no_resume` activity parameters


## Build:
Expand All @@ -513,6 +548,7 @@ Fast Windows iteration with llvm-lib and lld-link
Cross compile object creator from linux to Windows using Devcontainer
add object creator to releases
Add a launch and debug configuration to VS Code Dev Container
Enable tests for merge queue


## I18N and A11Y:
Expand Down

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