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Releases: zcanann/dolphin-sfa

v1.4

13 May 20:20
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  • Loads slot 1 on repeat
  • Inputs are assigned a probability when playback starts for each attempt (between 0 to 255 ie 0 to 100%)
  • During the last few frames (506226 to 506240), shield inputs can be altered (these are assigned a probability from 0 to 255 as well)
  • During the last few frames (506226 to 506235), L-targets can be inserted (these are inserted continuously, up to 16 frames into the future with a very low chance)

Note: Ignore the Enable Gate Fuzzing option (dont use it, it shouldnt do anything anyways)

v1.3

09 May 22:42
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Misc Input/RNG changes

Steps:

  1. Download Dolphin v5.0-13963
  2. Download DolphinSFA.exe (attached), and put it next to your Dolphin.exe
  3. Launch DolphinSFA.exe and get the config ready:
  • Scale the window size down
  • Scale the game window size down
  • Show the log
  • Enable COMMON in the log settings
  • Disable Dual-Core
  • Enable MMU
  1. Close DolphinSFA to save settings.
  2. Copy the attached save state + DTM to your savestate folder
  3. Launch DolphinSFA again
  4. Load the savestate (F1)
  5. Enable both [SFA] settings under Movie
  6. Repeat steps 6 to 8 for as many instances as Dolphin as your computer can handle

If any warnings pop up while playing back, hit "Ignore"

v1.2

09 May 08:55
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Fix to input fuzzing.

On DTM read failures, block the thread until it succeeds

This will still loop over save slot 1 for the brute force

v1.1

09 May 06:50
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This build will automatically reload slot 1 instead of fully restarting the game

Simply make sure there is a sav + dtm in slot 1 of your build

v1.0

08 May 09:38
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Place this binary alongside your Dolphin V. 5.0-13963 binary.

This will give two new SFA menu options under "movie", which will brute force the last loaded DTM file, and save good electrical grid patterns to disc.