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Target lines #9

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Target lines #9

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KenshiDRK
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The functionality show pet/target lines at some point lost the target lines functionality, with this one the functionality gets back. Not sure if the way I did was the good one but I tested and works ok.

KenshiDRK added 5 commits May 22, 2015 02:10
Update for getting back target lines functionality that was lost at some point.
Update for getting back target lines functionality that was lost at some point.
Update for getting back target lines functionality that was lost at some point.
damn last lines
damn last lines
@@ -1766,6 +1766,44 @@ private void DrawSpawns(Graphics g)
g.DrawLine(pPetChain, headX - offX, headY - offY, tailX, tailY);
DrawArrowHead(g, pPetChain, headX - offX, headY - offY, rads, 10f, 5f);
}
if (m_drawPetLines && spawn.TargetIndex > 0 && m_game.Spawns.ContainsIndex(spawn.TargetIndex))
{
if (spawn != m_game.Player)
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Please change the tabs in here to spaces (you should set up your editor to only use 4 spaces instead of tabs).

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ouch I had it set only for lua >.<, sorry.

KenshiDRK added 4 commits May 22, 2015 15:25
correct indentation
Updated Entity Struct for December 2015 update
Entity structure update for february 10, 2016
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2 participants